mooneye-gb
A Game Boy research project and emulator written in Rust (by Gekkio)
neon64v2
NES Emulation On the N64, 2.0 WIP (by hcs64)
mooneye-gb | neon64v2 | |
---|---|---|
5 | 2 | |
872 | 64 | |
- | - | |
0.0 | 4.4 | |
about 1 year ago | about 2 years ago | |
Rust | Assembly | |
GNU General Public License v3.0 only | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mooneye-gb
Posts with mentions or reviews of mooneye-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
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MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
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Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
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jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
neon64v2
Posts with mentions or reviews of neon64v2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-13.
-
understanding non-64 systems on everdrive 64 and regional hardware:
You can find the V2 beta here. Just need to extract the neon64bu.rom file, rename it nes.v64 and replace the current on inside the ED64 emu folder.
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SNES Emulator For N64?
? This page says SRAM can be saved and loaded.
What are some alternatives?
When comparing mooneye-gb and neon64v2 you can also consider the following projects:
gb-test-roms - Collection of Game Boy test roms.
N64 - N64 Bare Metal Mips Assembly Programming
gbit - Game Boy Instruction Tester
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
gbemu - A Gameboy emulator in modern C++
Mimic - A Gameboy emulator written in Rust
cemu_graphic_packs - Community Graphic Packs for Cemu
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
GB - Game Boy Assembly Programming
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.