mooneye-gb
A Game Boy research project and emulator written in Rust (by Gekkio)
cgb-acid2
😀 The Acid2 test, now for Game Boy Color! 😀 (by mattcurrie)
mooneye-gb | cgb-acid2 | |
---|---|---|
5 | 3 | |
872 | 73 | |
- | - | |
0.0 | 1.8 | |
about 1 year ago | about 3 years ago | |
Rust | Assembly | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mooneye-gb
Posts with mentions or reviews of mooneye-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
-
MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
-
Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
-
jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
cgb-acid2
Posts with mentions or reviews of cgb-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-17.
-
A test ROM to test the Gameboy Color priority between the background and the sprite objects
During the development of the new PPU I couldn't figure out exactly the behavior of the priority between the background layer and the sprites layer and besides cgb-acid2 which really helped me there were no resources (at least that I found) so I decided to try and test it myself (and also practice my assembly skills on the way).
- [GameBoy] Problem with CD instruction.
-
Which testroms for CGB specific features exist?
So I wanted to ask (as I've only found this cgb graphics testrom so far), if there are any testroms dedicated for CGB features out there.
What are some alternatives?
When comparing mooneye-gb and cgb-acid2 you can also consider the following projects:
gb-test-roms - Collection of Game Boy test roms.
gbit - Game Boy Instruction Tester
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
MagenTests - A collection of test roms for the Gameboy Color
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
GB - Game Boy Assembly Programming
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
pandocs - The single, most comprehensive Game Boy technical reference.
gbemu - A Gameboy emulator in modern C++
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀