modern-cpp-tutorial
butano
modern-cpp-tutorial | butano | |
---|---|---|
3 | 9 | |
24,421 | 1,279 | |
0.5% | 2.2% | |
5.4 | 9.4 | |
6 months ago | 13 days ago | |
C++ | C++ | |
MIT License | zlib License |
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modern-cpp-tutorial
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Learning platform for modern C++ with online exercises
I'm going through this Modern C++ Tutorial right now. I didn't need to relearn what inheritance is, just the new language features that are useful.
- interview preparation
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Computer science student. Just figured out what I want to do with my degree. Hacking.
Work in this order: (1) -> (2) --> (3) ---> (4) --> (5) Next Steps: Modern C++11/14/17/20:(https://github.com/changkun/modern-cpp-tutorial)
butano
- Can you make a gba game in c++?
- I'm somewhat new to retro game dev and kinda need help
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- Easyest/Best retro console to code for
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what systems have easy libraries?
If you can deal with modern C++, I'm working on an engine that allows to create (and destroy) sprites, backgrounds and even raster effects on a GBA with a single line of code: https://github.com/GValiente/butano
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AMA: Ahoy! I'm the dev behind Tremblay Island, a new homebrew release for the Gameboy Advance. I've done just about everything for the project, so I (hope) I'm prepped to answer just about any GBA homebrew question you might have. Feel free to ask me anything! Thank you!
The language I use is C++ thanks to the Butano library. However, many other devs have used languages like C, ARM assembly, or even Rust or Lisp.
- I want to make a 3d gba game using a gba game engine called butano. Does anyone know of tutorials or examples on how to do this?
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Varooom 3D
The full source code and the creative commons assets of this game will be included with Butano.
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Writing a game for the gba
Quick search found this, https://github.com/GValiente/butano , perhaps it could be of use to learn or use :)
What are some alternatives?
vim-c-cpp-modern - Extended Vim syntax highlighting for C and C++ (C++11/14/17/20/23)
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
OpenXLSX - A C++ library for reading, writing, creating and modifying Microsoft Excel® (.xlsx) files.
libugba - Low level library to develop GBA games that can also be built for PC.
dyno - Runtime polymorphism done right
natu - Toolkit for writing Game Boy Advance games in Nim
libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
awesome-gbadev - A curated list of Game Boy Advance development resources
xorstr - heavily vectorized c++17 compile time string encryption.
agb - Library for writing Game Boy Advance games in Rust
ssf - Secure Socket Funneling - Network tool and toolkit - TCP and UDP port forwarding, SOCKS proxy, remote shell, standalone and cross platform
BPCore-Engine - Lua game framework for Gameboy Advance