model-view-projection
miniaudio
model-view-projection | miniaudio | |
---|---|---|
2 | 27 | |
5 | 3,640 | |
- | - | |
1.5 | 8.1 | |
about 1 year ago | 8 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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model-view-projection
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I Added GitHub Copilot to My Toolbelt
> Copilot is a horrible crutch. I will never use it, because I know how to read the documentation/source and write my own code.
I think it depends on how you use it. I never let Copilot make design decisions, because it kind of sucks at that, and it that carries a lot of risk of wasting more time than it saves in the long run.
But there are some tasks that I think it's well suited for. In a recent commit[1] to one of my side projects, I swapped out one graphics library for another, which involved replacing a lot of library calls and would have been very tedious to write by hand. I turned Copilot on for this, and after I did a couple substitutions by hand it was able to do most of the work and was easily a net positive.
For my own usage, I keep copilot off in my text editors, and opt to flip it on with a keybinding if and when I have a tedious task that I think it would be good for.
[1] https://github.com/jpe90/model-view-projection/commit/1ed4fb...
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
I used Nuklear for a little demo project I put together to wrap my head around matrix transforms in graphics programming. It's very easy to use and pleasant to work with!
https://github.com/jpe90/model-view-projection
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is⦠so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
dear_bindings - C header (and language binding metadata) generator for Dear ImGui
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
libsoundio - C library for cross-platform real-time audio input and output
raylib - A simple and easy-to-use library to enjoy videogames programming
soloud - Free, easy, portable audio engine for games
nanogui - Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
cdecrypt - Decrypt Wii U NUS content β Forked from: https://code.google.com/archive/p/cdecrypt/
malgo - Mini audio library
raylib-php - PHP 8 Bindings to raylib