mml1 VS nolibgs_hello_worlds

Compare mml1 vs nolibgs_hello_worlds and see what are their differences.

mml1

WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1. (by ChrisNonyminus)

nolibgs_hello_worlds

Collection of PsyQ basic examples NOT using libgs (by ABelliqueux)
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mml1 nolibgs_hello_worlds
2 1
61 125
- -
5.6 0.0
10 months ago about 2 years ago
C C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mml1

Posts with mentions or reviews of mml1. We have used some of these posts to build our list of alternatives and similar projects.

nolibgs_hello_worlds

Posts with mentions or reviews of nolibgs_hello_worlds. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-27.
  • I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
    4 projects | /r/FridayNightFunkin | 27 Jun 2021
    I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?

What are some alternatives?

When comparing mml1 and nolibgs_hello_worlds you can also consider the following projects:

CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

Medal-Of-Honor-PSX-File-Viewer - A set of tools to open and view files from the PSX games Medal Of Honor And Medal Of Honor:Underground.

open-ribbon - vib-ribbon decompilation (PAL version)

PSXFunkin - Friday Night Funkin' on the original PlayStation

doukutsupsx - port of Cave Story to the PlayStation, based on CSE2

WiiStation - WiiStation (formely WiiSXRX_2022), a fork of WiiSXRX, based on PCSX-ReARMed, for the Nintendo Wii/Wii U

TinyXML - TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

PlayStation-1-Reset-Mod - PlayStation 1 Controller Reset mod

mkpsxiso - ISO disc image maker written specifically for PlayStation homebrew development