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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlua
Posts with mentions or reviews of mlua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
fzf-lua
Posts with mentions or reviews of fzf-lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Code action previews with `fzf-lua`!
Shoutout to fzf-lua for adding support for code action previews! I just updated my config and I'm quite happy with the result :)
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Simplest way to incorporate fzf
Glance an eye to fzf-lua, the quickstart section let you try the plugin in seconds.
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Your favourite Neovim plugins?
fzf-lua - fast and minimal Telescope alternative.
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fzfx.vim: E(x)tended fzf commands missing in fzf.vim
Thanks to fzf.vim and fzf-lua, everything I learned and copied is from them.
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How to manage quickfix list history
With fzf-lua every selection sent to qf (or loclist) generated a new list with the context as name (I.e files: lua), you can then browse the quick fix history with :FzfLua quickfix_stack.
- jfind: over 130x faster than telescope + telescope-fzf-native
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Fzf-lua extension for todo-comments.nvim?
Hello everyone, I am a happy user of both fzf-lua and todo-comments.nvim. I will never thank the authors of these two very useful plugins enough. Now, given that there are a lot of people out there using both and that todo-comments only has a Trouble and a Telescope extension for navigating through the comments, I am wondering if someone ever came up with an fzf-lua extension for todo-comments.nvim. I haven't found it by a quick online search, but maybe someone is keeping it very well hidden in their dotfiles.
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Update: Advanced Git Search for fzf-lua
I recently made a Telescope extension to search your git history by content, commit message and author (reddit post). I extended the plugin so you can use it with fzf-lua 🚀
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Telescope fuzzy-finding not working as expected
I use https://github.com/ibhagwan/fzf-lua and in my opinion its better than Telescope. It was always faster but maybe Telescope has cought up now, not sure. But it also has stuff like filtering results by simple regex like I do in pic here.
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I'm stumped
Like what? I haven't run into any issues. The main one is that some plugins only support Linux, mainly fzf-lua (and I've contributed like 1-line patches to other plugins to add support for windows.)
What are some alternatives?
When comparing mlua and fzf-lua you can also consider the following projects:
rlua - High level Lua bindings to Rust
telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.
lua-lockbox - A collection of cryptographic primitives written in pure Lua
LeaderF - An efficient fuzzy finder that helps to locate files, buffers, mrus, gtags, etc. on the fly for both vim and neovim.
lua-cmake - Embed lua with CMake
fzf.vim - fzf :heart: vim
assemblyscript - A TypeScript-like language for WebAssembly.
telescope-fzf-native.nvim - FZF sorter for telescope written in c
mun - Source code for the Mun language and runtime.
telescope-live-grep-args.nvim - Live grep with args
lokke - Lokke: Clojure for Guile
neovim - Vim-fork focused on extensibility and usability