ml-agents VS slimevolleygym

Compare ml-agents vs slimevolleygym and see what are their differences.

ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. (by Unity-Technologies)

slimevolleygym

A simple OpenAI Gym environment for single and multi-agent reinforcement learning (by hardmaru)
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ml-agents slimevolleygym
60 3
16,394 698
1.0% -
8.0 3.2
5 days ago 5 months ago
C# Python
GNU General Public License v3.0 or later Apache License 2.0
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ml-agents

Posts with mentions or reviews of ml-agents. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.

slimevolleygym

Posts with mentions or reviews of slimevolleygym. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-10.
  • How to train multi agents with PPO/DQN for playing Atari Game
    1 project | /r/reinforcementlearning | 27 Feb 2022
    This is a good example for self-play training Slime Volleyball
  • RL framework for 2v2 kart soccer
    1 project | /r/reinforcementlearning | 17 Nov 2021
    Hi great that you are interested in the area, but as a beginner project is quite complex, having a team is a multi-agent task so not a small feat and i guess you want the same policy to play against itself? what is know as selfplay. which is not so hard to understand but a little bit in the tech part. Look a this 1v1 environment has a tutorial where they show selfplay and other single agent approaches using a well known RL Pytorch implementations. and for the policy optimization algorithm as the tutorial before you should go with PPO (which is a on-policy method like reinforce). there is something called HER for sparse reward but it works with off-policy methods like ddpg or sac. read a little bit more about this and then you will get the idea. My suggestion if you dont have extend experience try a supervise learning approach, where you have a dataset where the action is the label to be predicted and the observation is the input, MSE for the loss. like predicting the stering wheel angle from the image of the road kind of setup.
  • 🏐 Ultimate Volleyball: A 3D Volleyball environment built using Unity ML-Agents
    3 projects | dev.to | 10 Aug 2021
    Inspired by Slime Volleyball Gym, I built a 3D Volleyball environment using Unity's ML-Agents toolkit. The full project is open-source and available at: 🏐 Ultimate Volleyball.

What are some alternatives?

When comparing ml-agents and slimevolleygym you can also consider the following projects:

gym - A toolkit for developing and comparing reinforcement learning algorithms.

ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents

AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

carla - Open-source simulator for autonomous driving research.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.

recurrent-ppo-truncated-bptt - Baseline implementation of recurrent PPO using truncated BPTT

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

google-research - Google Research

rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.