mitsuba3 VS kobra

Compare mitsuba3 vs kobra and see what are their differences.

mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer (by mitsuba-renderer)

kobra

Research oriented game engine exploring state of the art rendering techniques (by iveevi)
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mitsuba3 kobra
14 3
1,857 20
2.3% -
9.3 6.9
3 days ago 11 months ago
C++ Cuda
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mitsuba3

Posts with mentions or reviews of mitsuba3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.

kobra

Posts with mentions or reviews of kobra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Kobra: A 3D Rendering Engine
    1 project | /r/programming | 16 Mar 2023
  • Path Tracing Engine
    1 project | /r/GraphicsProgramming | 16 Mar 2023
    I have been working on a rendering engine for quite some months now. It primarily focuses on raytracing with OptiX (later plan to add GLSL/compute shader and Vulkan RTX) and is oriented towards advanced research in graphics. I would like to hear what others think of this project, and what they would like to see from something like this.
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
    I've been working on a path tracer for the past few weeks, and I think I've got it to a presentable state. However, I feel like there is still a lot I could do, both in terms of image quality and performance. Any tips or cool things I could implement?

What are some alternatives?

When comparing mitsuba3 and kobra you can also consider the following projects:

pbrt-v3 - Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

Terasology - Terasology - open source voxel world

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch