kobra VS Game-Engine-Development-Series

Compare kobra vs Game-Engine-Development-Series and see what are their differences.

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kobra Game-Engine-Development-Series
3 1
20 70
- -
6.9 2.8
11 months ago about 1 year ago
Cuda C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kobra

Posts with mentions or reviews of kobra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Kobra: A 3D Rendering Engine
    1 project | /r/programming | 16 Mar 2023
  • Path Tracing Engine
    1 project | /r/GraphicsProgramming | 16 Mar 2023
    I have been working on a rendering engine for quite some months now. It primarily focuses on raytracing with OptiX (later plan to add GLSL/compute shader and Vulkan RTX) and is oriented towards advanced research in graphics. I would like to hear what others think of this project, and what they would like to see from something like this.
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
    I've been working on a path tracer for the past few weeks, and I think I've got it to a presentable state. However, I feel like there is still a lot I could do, both in terms of image quality and performance. Any tips or cool things I could implement?

Game-Engine-Development-Series

Posts with mentions or reviews of Game-Engine-Development-Series. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing kobra and Game-Engine-Development-Series you can also consider the following projects:

pbrt-v3 - Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer

OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

ezEngine - An open source C++ game engine.

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

Terasology - Terasology - open source voxel world

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.