minisynth32
A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator. (by grantek)
spelunky-psp
Spelunky remake for Sony PSP. (by dbeef)
minisynth32 | spelunky-psp | |
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1 | 6 | |
32 | 124 | |
- | - | |
0.0 | 3.7 | |
almost 2 years ago | 8 days ago | |
C++ | C++ | |
Creative Commons Attribution Share Alike 4.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minisynth32
Posts with mentions or reviews of minisynth32.
We have used some of these posts to build our list of alternatives
and similar projects.
spelunky-psp
Posts with mentions or reviews of spelunky-psp.
We have used some of these posts to build our list of alternatives
and similar projects.
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How do I port games to the wii?
well my guy, aside from the fact that PowerPC is not a programming language (unless you meant its assembly?), I don't think what you want to achieve has been ever done for the Wii. not that it's absolutely impossible, but yep, as far as I know, if you did that, you would be the first who got a GameMaker game on here and just to be clear, I have never ported or released anything on the Wii before (which I plan to one day when I stop being lazy), but I hope this still helps you GameMaker is a proprietary engine, so my first thought was that only thing you can do would be to rewrite the game in C/C++ with SDL, basically remaking the whole game... so yeah, definitely far more difficult and time consuming than simply converting it with some piece of software. HOWEVER, lucky for you, someone actually did that before for the PSP [https://github.com/dbeef/spelunky-psp] , so if you go with this, you only need to port that to the Wii so, porting the PSP remake to the Wii would be the easiest way as it's C++ and SDL, it's not something never done before and probably the way you'll go with...
- Best homebrew ports like Celeste or Cave Story?
- Spelunky Classic remake for the Sony PSP [the dev also tried to make a Nintendo DS version]
- What homebrew ports are worth looking into on the PSP?
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Replacing Makefile with CMakeLists.txt for PSP development
I know it is possible because Spelunky PSP uses cmake.
- Spelunky Classic Remake for the Sony PSP
What are some alternatives?
When comparing minisynth32 and spelunky-psp you can also consider the following projects:
mt32-pi - 🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
lmms - Cross-platform music production software
blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
tyra - Game engine for PlayStation 2â„¢
REminiCRT - Flashback with CRT emulation shader
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.