tiny
KorGE
tiny | KorGE | |
---|---|---|
6 | 29 | |
109 | 2,340 | |
6.4% | 2.7% | |
9.5 | 9.6 | |
about 2 months ago | 10 days ago | |
Kotlin | Kotlin | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiny
- LÖVE: a framework to make 2D games in Lua
- Just thought this was really cool. Easy way to build games for desktop or web called Tiny.
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
It literally is the first thing you see -- the docs at https://minigdx.github.io/tiny/ have a demo "BREAKOUT" game embedded in the page under the first paragraph with a link to the source code lol
https://i.imgur.com/TVzQwiu.png
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- Check the related github: https://github.com/minigdx/tiny - The documentation: https://minigdx.github.io/tiny/ ; examples are editable and run thanks to Kotlin/JS !
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
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KorGE 4.0 released (along kproject)! 🎊
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
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Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
What are some alternatives?
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
makelove - A build tool for löve games
ktx - Kotlin extensions for the libGDX game framework
minigdx - Minimalist Game Framework using Kotlin Multiplatform
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
Hanappe - Hanappe is a game framework for MOAI SDK.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.