mini-redis
egui
mini-redis | egui | |
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13 | 204 | |
3,539 | 19,841 | |
2.5% | - | |
5.5 | 9.8 | |
about 2 months ago | 3 days ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0. |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mini-redis
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Questions about implementing protocol specifications.
Hi, I'm trying to implement RESP with Rust (more like a mini-redis clone from tokio tutorial).
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Beautiful rusty code
One project I found extremely easy to read and understand was mini-redis. Anything similar to that?
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Ask HN: What are some good rust code to read to learn the language?
For learning async Rust, mini-redis repo is hard to surpass: https://github.com/tokio-rs/mini-redis
The code is simple enough for beginners to follow, but also complex enough to demonstrate Rust async in the wild. And best of all, the code is heavily commented!
You can follow the official Tokio tutorial to implement mini-redis incrementally: https://tokio.rs/tokio/tutorial/setup
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Rust projects to learn from?
for backend async service: https://github.com/tokio-rs/mini-redis
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How to handle CTRL+C when having multiple threads?
The official Tokio mini-Redis example has a well-documented example of shutting down worker tasks: https://github.com/tokio-rs/mini-redis/blob/master/src/shutdown.rs
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Help me to start
Have a look at https://github.com/tokio-rs/mini-redis, written as an example of a modern rust application.
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Intermediate projects to look how better Rustaceans code
I sure learned a ton from looking at the mini-redis implementation from the tokio team https://github.com/tokio-rs/mini-redis -- especially when you want to work with tokio! I think it's remarkably well structured and documented.
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Distributed C++ builds in async Rust
If https://github.com/tokio-rs/mini-redis does not help answer your question, could you elaborate a bit more on your struggle and we can see if we can fit it into our docs.
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KeyDB CEO Interview: Getting into YC with a Fork of Redis
Tokio async runtime for Rust has a tutorial in its user guide https://tokio.rs/tokio/tutorial on writing a mini-redis (https://github.com/tokio-rs/mini-redis).
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Is there an asynchronous Hashmap or equivalent local DB?
You may be able to take inspiration from mini-redis, which is a learning resource created by the Tokio project. Its purpose is to show off many common patterns in async Rust, and a shared hashmap is one of them.
egui
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Macroquad egui DevTools: Rust Game Debugging UI
Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
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Egui 0.27 – easy-to-use immediate mode GUI for Rust
Thanks for the feedback!
It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/
Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!
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Rust for Embedded Systems: Current State, Challenges and Open Problems
Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.
https://github.com/emilk/egui
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We sped up time series by 20-30x
FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
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Immediate Mode GUI Programming
That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation
https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.
For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.
- Egui: Immediate mode GUI in Rust on web and native
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Ask HN: What software do you use for IoT devices and server
It totally depends on what IoT and what purpose, for example:
IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++
Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.
Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).
When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.
Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Rerun 0.9 – a framework for visualizing streams of multimodal data
The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).
[1] https://github.com/emilk/egui
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Textual Web: TUIs for the Web
> [...] you can build UIs that are snappy and keyboard driven.
That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)
In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.
Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.
What are some alternatives?
KeyDB - A Multithreaded Fork of Redis
iced - A cross-platform GUI library for Rust, inspired by Elm
SSDB - SSDB - A fast NoSQL database, an alternative to Redis
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sled - the champagne of beta embedded databases
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Tendis - Tendis is a high-performance distributed storage system fully compatible with the Redis protocol.
druid - A data-first Rust-native UI design toolkit.
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rust - Empowering everyone to build reliable and efficient software.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]