min-sized-rust
Vrmac
min-sized-rust | Vrmac | |
---|---|---|
101 | 47 | |
9,058 | 118 | |
0.9% | 0.0% | |
4.2 | 3.6 | |
23 days ago | almost 4 years ago | |
Rust | C# | |
MIT License | MIT License |
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min-sized-rust
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The Linux Kernel Prepares for Rust 1.77 Upgrade
This is a good guide on building small Rust binaries: https://github.com/johnthagen/min-sized-rust
This talks about going to extreme lengths on making the smallest Rust binary possible, 400 bytes when it was written, https://darkcoding.net/software/a-very-small-rust-binary-ind...
The thing is, you lose a lot of nice features when you do this, like panic unwinding, debug symbols, stdlib… for kernel and some embedded development it’s definitely important, but for most use cases, does it matter?
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Rust wont save us, but its ideas will
Oh it was 137, haha. I will link you to this older comment of mine: https://news.ycombinator.com/item?id=29408906
See also https://github.com/johnthagen/min-sized-rust
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Making Rust binaries smaller by default
Are you sure? If so then this is awesome news, but I'm a bit confused; the commit in that min-sized-rust repo adding `build-std` to the README was merged in August 2021: https://github.com/johnthagen/min-sized-rust/pull/30
Are you saying that at that point the feature still hadn't "landed in Rust nightly" until recently? If so then what's the difference between a feature just being available in Rust nightly, vs having "landed"?
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Was Rust Worth It?
Rust binaries are by default nowhere close to 500MB. If they are not small enough for you, you can try https://github.com/johnthagen/min-sized-rust. By avoiding the formatting machinery and using `panic_immediate_abort` you can get about the size of C binaries.
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Compiling Rust binaries for Windows 98 SE and more: a journey
A useful reference: https://github.com/johnthagen/min-sized-rust
- How to minimize Rust binary size
- Error on flashing embedded code to stm32f103
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Tiny Binaries (2021)
That must be without stripping. Also there are ways to reduce binary size. See e.g. [min-sized-rust](https://github.com/johnthagen/min-sized-rust). I've gotten stripped binaries of small cli utils less than 400KiB without doing anything special, less than 150 KiB by customizing profile settings and compressing with upx, and less than 30 KiB by replacing the std with the libc as the link shows. Haven't tried with fltk though...
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Shared libraries
This is not quite what you're asking, but it does also address the underlying concern: https://github.com/johnthagen/min-sized-rust
Vrmac
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My negative views on Rust (2023)
> Those languages don't come with mechanisms to let you to make system calls directly or handle the precise memory structure of the data
Here’s a C# library for Linux where I’m doing all these things https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Rea... As you see from that readme, the performance is pretty good too.
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ExectOS – brand new operating system which derives from NT architecture
Linux XRender is functionally similar to Windows DirectComposition
Linux does not have anything similar to Direct2D, despite it’s technically possible to make it. Here’s a proof of concept for ARMv7 Debian (Raspberry Pi4), on top of GLES 3.1: https://github.com/Const-me/Vrmac/?tab=readme-ov-file#2d-gra...
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New Renderers for GTK
Couple times in the past I have implemented GPU-targeted GUI renderers, here’s an example: https://github.com/Const-me/Vrmac?tab=readme-ov-file#vector-... https://github.com/Const-me/Vrmac/blob/master/Vrmac/Draw/VAA...
2D graphics have very little in common with game engines. The problem is very different in many regards. In 2D, you generally have Bezier and other splines on input, large amount of overdraw, textures coming from users complicate VRAM memory management. OTOH, game engines are solving hard problem which are irrelevant to 2D renderers, like dynamic lighting, volumetric effects, and dynamic environment.
- Was Rust Worth It?
- Stable Diffusion in pure C/C++
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Media Player Element now available for cross-platform apps everywhere dotnet runs
BTW, I did that too for 32-bit ARM Linux on Raspberry Pi 4, back in 2020: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo Unlike Uno, my implementation doesn’t use libVLC and is written mostly in C#, only audio decoders are in C++. To decode video, I directly consume V4L2 Linux kernel APIs.
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Ask HN: Those making $0/month or less on side projects – Show and tell
Doing that for decades.
An app for Windows phone, downloaded 140k times: https://github.com/Const-me/SkyFM
Cross-platform graphics library for .NET: https://github.com/Const-me/Vrmac
Recently, offline speech-to-text for Windows: https://github.com/Const-me/Whisper
At this point, I consider side projects like that as a hobby.
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Minimal Cross-Platform Graphics
I think this needs much more complexity to be useful.
For the rendering, ideally it needs GPU support.
Input needs much more work, here's an overview for Windows: https://zserge.com/posts/fenster/
Windows' Sleep() function has default resolution 15.6ms, that's not enough for realtime rendering, and relatively hard to fix, ideally need a modern OS and a waitable timer created with high resolution flag.
Here's my attempt at making something similar, couple years ago: https://github.com/Const-me/Vrmac
- An MP4 file first draft
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Cppfront, Herb Sutter's proposal for a new C++ syntax
I agree about Python or PHP.
However, for Java or modern C#, in my experience the performance is often fairly close. When using either of them, very often one doesn’t need C++ to be good enough.
Here’s an example, a video player library for Raspberry Pi4: https://github.com/Const-me/Vrmac/tree/master/VrmacVideo As written on that page, just a few things are in C++ (GLES integration, audio decoders, and couple SIMD utility functions), the majority of things are in C#.
What are some alternatives?
smartstring - Compact inlined strings for Rust.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
embedded-graphics - A no_std graphics library for embedded applications
neutralinojs - Portable and lightweight cross-platform desktop application development framework
rustc_codegen_gcc - libgccjit AOT codegen for rustc
vello - A GPU compute-centric 2D renderer.