gamekid
binjgb
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gamekid
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After what feels like an eternity my Playdate finally arrived!
Just download Gamekid from GitHub and follow offlat’s tutorial and you’ll be done in no time. The FPS isn’t the best though but bearable if you’re playing RPGs like Pokémon & Medabots.
binjgb
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McDonald's Just Dropped a Brand New Game Boy Game in 2023
This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.
[0] https://github.com/binji/binjgb
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I added a "rewind mode" to my emulator (gem)
Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
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Smolnes: A NES Emulator In
Big fan of this author's work.
They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.
https://github.com/binji/binjgb
I learned a lot from the code.
Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.
https://github.com/binji/raw-wasm
Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!
https://github.com/WebAssembly/spec
https://github.com/WebAssembly/wabt
- Ask HN: What's the best source code you've read?
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Infinite Mac: An Instant-Booting Quadra in the Browser
Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.
https://github.com/binji/binjgb
There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.
Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.
I get a similar feeling from this Infinite Mac project.
https://github.com/mihaip/infinite-mac
It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!
From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.
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Hello World - gameboy music cartridge
Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.
What are some alternatives?
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
lsdpack-kit
helloworld - Custom binjgb Game Boy emulator with music rom
8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
pywasm3 - Python bindings for Wasm3, a fast WebAssembly interpreter and the most universal WASM runtime
embedded-wasm-apps - Run statically-compiled WebAssembly apps on any embedded platform
infinite-mac - A classic Mac loaded with everything you'd want
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
binjnes - NES emulator implemented in C, that also runs in the browser