binjgb
SkyEmu
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binjgb
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McDonald's Just Dropped a Brand New Game Boy Game in 2023
This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.
[0] https://github.com/binji/binjgb
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I added a "rewind mode" to my emulator (gem)
Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
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Smolnes: A NES Emulator In
Big fan of this author's work.
They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.
https://github.com/binji/binjgb
I learned a lot from the code.
Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.
https://github.com/binji/raw-wasm
Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!
https://github.com/WebAssembly/spec
https://github.com/WebAssembly/wabt
- Ask HN: What's the best source code you've read?
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Infinite Mac: An Instant-Booting Quadra in the Browser
Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.
https://github.com/binji/binjgb
There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.
Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.
I get a similar feeling from this Infinite Mac project.
https://github.com/mihaip/infinite-mac
It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!
From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.
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Hello World - gameboy music cartridge
Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.
SkyEmu
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Open source GBA emulators?
Skyemu has a Web version that's usable on Android. Other than that, I don't think there's any new one.
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SkyEmu v2 Release
The autogenerated source code for web.skyemu.app is also open source, and located in the following branch https://github.com/skylersaleh/SkyEmu/tree/gh-pages
- SkyEmu v2 (Game Boy / GB Color / GB Advance emulator for Windows, macOS, Linux) supports integer scaling (“Display Settings” → “Force Integer Scaling”)
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Release of SkyEmu v2
I just added a Arm/Intel universal build to the release. You can download it here: https://github.com/skylersaleh/SkyEmu/releases/download/v2/SkyEmu-v2-macOS-universal.dmg
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Real World Application using C++
It is possible to make web applications in C++. Here is a web-based Game Boy emulator done in C. But it's a hell of a lot harder than doing it in a language designed to make web applications.
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New and would appreciate some help!
SkyEmu (https://github.com/skylersaleh/SkyEmu)
- is RetroArch even possible to install using MacBook?
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Release of SkyEmu 1.0
Despite it being a new emulator, it features high accuracy and compatibility allowing it to play difficult to emulate games that established emulators like mGBA and VBA-M struggle with. On top of accurate emulation. SkyEmu supports the following major features:
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First Emulator to 100% GBA Suite Timing Tests
SkyEMU, the GB/GBC/GBA emulator project that I have been working on for the last six months was recently able to 100% pass all 1920 of Endrift's GBA suites timing tests. I believe this is the first time this level of timing accurate emulation of the GBA has been achieved and I wanted to share my excitement with the community.
What are some alternatives?
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
lsdpack-kit
gbemu - A Gameboy emulator in modern C++
8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine
Gearboy - Game Boy / Gameboy Color emulator and debugger for macOS, Windows, Linux, BSD and RetroArch.
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
helloworld - Custom binjgb Game Boy emulator with music rom
gbemu - WebAssembly based Gameboy Emulator
infinite-mac - A classic Mac loaded with everything you'd want
emu-ex-plus-alpha - Multi-platform computer & game console emulation system including supporting code (EmuFramework) and core engine (Imagine)