binjgb
lsdpack-kit
binjgb | lsdpack-kit | |
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6 | 3 | |
551 | 11 | |
- | - | |
3.4 | 6.4 | |
5 months ago | 12 months ago | |
C | Assembly | |
MIT License | MIT License |
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binjgb
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McDonald's Just Dropped a Brand New Game Boy Game in 2023
This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.
[0] https://github.com/binji/binjgb
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I added a "rewind mode" to my emulator (gem)
Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
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Smolnes: A NES Emulator In
Big fan of this author's work.
They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.
https://github.com/binji/binjgb
I learned a lot from the code.
Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.
https://github.com/binji/raw-wasm
Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!
https://github.com/WebAssembly/spec
https://github.com/WebAssembly/wabt
- Ask HN: What's the best source code you've read?
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Infinite Mac: An Instant-Booting Quadra in the Browser
Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.
https://github.com/binji/binjgb
There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.
Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.
I get a similar feeling from this Infinite Mac project.
https://github.com/mihaip/infinite-mac
It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!
From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.
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Hello World - gameboy music cartridge
Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.
lsdpack-kit
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CyberBullying - Gameboy DEMO ROM
Rom was created in lsdpack-kit
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Hello World - gameboy music cartridge
Thank you! Everyone can try make there own music album. Git repo is here: https://github.com/rondnelson99/lsdpack-kit Maybe some day it will have animation or playlist, but it’s just an idea.
What are some alternatives?
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
helloworld - Custom binjgb Game Boy emulator with music rom
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine
embedded-wasm-apps - Run statically-compiled WebAssembly apps on any embedded platform
infinite-mac - A classic Mac loaded with everything you'd want
pywasm3 - Python bindings for Wasm3, a fast WebAssembly interpreter and the most universal WASM runtime
ugb-palm-os - A PalmOS wrapper for uGB, a Gameboy and Gameboy Color emulator
binjnes - NES emulator implemented in C, that also runs in the browser