microdiff
noclip.website
microdiff | noclip.website | |
---|---|---|
13 | 203 | |
3,483 | 3,107 | |
- | - | |
5.7 | 9.4 | |
about 2 months ago | 1 day ago | |
JavaScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
microdiff
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🚀 The Fast, Accurate, JavaScript Objects Diffing & Patching Library
Microdiff
- Microdiff 1.3.1 - Fast object and array diffing in JavaScript
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Building the fastest object and array differ
In conclusion, Microdiff is the fastest diffing library because of its performance-focused architecture and the focus on 99% of cases, and Microdiff is still able to also use modern features and make it possible to use easily. If you are interested in Microdiff, check out the GitHub repo. I hope you have learned something from this, and thank you for reading.
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The fastest object diff library in JavaScript
>Microdiff aims for working for 99% of use cases, instead of making every edge case work.[1]
That's fine, of course, but probably should be in the README.
[1] https://github.com/AsyncBanana/microdiff/issues/2#issuecomme...
- MicroDiff - The fastest object diff library in JavaScript (compatible with Typescript)
- I created the fastest object and array diff library in JavaScript
- I created the fastest object and array differ in JavaScript
- Optimized (<1kb) object and array diffing in JavaScript - Feedback needed
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
What are some alternatives?
jsondiffpatch - Diff & patch JavaScript objects
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
deep-object-diff - Deep diffs two objects, including nested structures of arrays and objects, and returns the difference. ❄️
sorbet - A fast, powerful type checker designed for Ruby
graphql-live-query - Realtime GraphQL Live Queries with JavaScript
gpuweb - Where the GPU for the Web work happens!
js-diff-benchmarks - Benchmarks of JS object diffing libraries.
TileMapEditor3D - Tile map editor 3D with 3D terrains
symmetry - Sync objects by diffing and patching
naga - Universal shader translation in Rust
matcha - A caffeine driven, simplistic approach to benchmarking.
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.