mgs_reversing
OpenLara
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mgs_reversing | OpenLara | |
---|---|---|
5 | 59 | |
392 | 4,561 | |
7.1% | - | |
9.9 | 5.0 | |
3 days ago | about 2 months ago | |
C | C | |
- | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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mgs_reversing
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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What are your thoughts on fan decompilation/porting of classic psx games?
MGS.
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Perfect Dark has been fully decompiled
Did you say MGS1? Some folks are already decompiling it: https://github.com/FoxdieTeam/mgs_reversing
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A programmers' collaborative for a PC port of Metal Gear Solid 3?
There are people working on decompiling and studying how all the games in the series work in some capacity. (Some examples: Metal Gear / Metal Gear Solid / Metal Gear Solid V). Decompilation is much easier said than done, Programming by itself is difficult and requires you to think in ways that aren't natural for the human brain and in the realm of programming projects; reverse engineering/decompilation is very much one of the hardest programming projects one can take on.
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
MetalGear - Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)
lutris - Lutris desktop client
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenGothic - Reimplementation of Gothic 2 Notr
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
vkQuake - Vulkan Quake port based on QuakeSpasm
ssb-temp
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software