OpenLara
TOMB5
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OpenLara | TOMB5 | |
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59 | 3 | |
4,561 | 482 | |
- | 0.0% | |
5.0 | 0.0 | |
about 2 months ago | about 2 years ago | |
C | C | |
BSD 2-clause "Simplified" License | MIT License |
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OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
TOMB5
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Tomb Raider: Chronicles (Completed ?)
- Early thoughts on TR2
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Open source re-implementation projects and game clones.
TOMB5 - Tomb Raider: Chronicles
What are some alternatives?
lutris - Lutris desktop client
TR2Main - Tomb Raider II Injector Dynamic Library
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
OpenGothic - Reimplementation of Gothic 2 Notr
TRAE-menu-hook - Reverse engineering, menu and patches for Tomb Raider Anniversary, Legend and Underworld.
vkQuake - Vulkan Quake port based on QuakeSpasm
OpenBOR_PLUS - OpenBOR PLUS is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! This version has all official features plus new features!
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.