meta.hpp
reflect
meta.hpp | reflect | |
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2 | 2 | |
113 | 14 | |
- | - | |
9.2 | 3.5 | |
3 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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meta.hpp
reflect
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A basic reflection-like system for editing object fields in a C++ game engine
You can look at it here. If you want to know more about the implementation details, you can read about it here.
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Single file header only static reflection library for C++.
Hello, Recently I have been experimenting with reflection for C++ to use in my game engine for generic serialization and logging. After tinkering around with it; I have decided to move it into its own single file header only library for anyone interested in it. Link
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
spore-codegen - Build-system agnostic code generation application for C++.
matchit.cpp - match(it): A lightweight single-header pattern-matching library for C++17 with macro-free APIs.
bonsai_stdlib
ser20 - A C++20 serialization library (cereal fork)
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
tomlplusplus - Header-only TOML config file parser and serializer for C++17.
enum_name - Converting (scoped)enum values to string names written in C++>=11.
tsmp