mesh_mesh_align_plus
Malt
mesh_mesh_align_plus | Malt | |
---|---|---|
2 | 4 | |
541 | 927 | |
- | 0.5% | |
7.2 | 6.9 | |
10 months ago | about 1 month ago | |
Python | Python | |
- | GNU General Public License v3.0 or later |
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mesh_mesh_align_plus
- Mesh Align Plus 1.0
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How can I efficiently match the angle of one face to another?
Sounds like a job for https://github.com/egtwobits/mesh_mesh_align_plus/releases
Malt
- THIS RENDER ISN'T BY ME, I wanna ask how can I achieve such an art style? Is this done by compositing or a material?
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A little demonstration of a toon .gdshader working inside Godot 4 and Blender Malt
Yep, neat little tool for running .glsl inside blender catering to non photo real workflows https://malt3d.com/ . It has a kind of steep learning curve though...mainly because there isn't a whole lot of up to date info on getting started but hopefully I can make some tutorial or something about using it for this specifically
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Ideas on achieving similar shader results in Blender? I believe this was made in C4D
It's pretty convoluted to use, and I don't know how you'd achieve something exactly like this, but I'd recommend checking out malt
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How do I make a shader/filter like this?
Wait until Malt develops the features to replicate this
What are some alternatives?
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