maxis-mods VS maxis-mesh-stuff

Compare maxis-mods vs maxis-mesh-stuff and see what are their differences.

maxis-mods

Frivolous mods for SimCopter and Streets of SimCity (by CahootsMalone)

maxis-mesh-stuff

Odds and ends related to the mesh format used for SimCopter and Streets of SimCity. (by CahootsMalone)
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maxis-mods maxis-mesh-stuff
1 2
19 8
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0.0 3.3
almost 2 years ago 8 months ago
C++
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maxis-mods

Posts with mentions or reviews of maxis-mods. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.
  • I made a tool to view meshes from SimCopter and Streets of SimCity (link in comments)
    5 projects | /r/SimCity | 21 Mar 2021
    After the release of SimCopterX and SimStreetsX (tools that patch SimCopter and Streets, allowing them to run on modern versions of Windows without the use of external tools like DxWnd), a community of SimCopter/Streets enthusiasts gradually formed on the SimCopterX Discord server, which provided an incentive for me to actually finish this little tool (as well as make some silly mods).

maxis-mesh-stuff

Posts with mentions or reviews of maxis-mesh-stuff. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-21.
  • I made a tool to view meshes from SimCopter and Streets of SimCity (link in comments)
    5 projects | /r/SimCity | 21 Mar 2021
    I started working on this a few years ago after figuring out how to run SimCopter and Streets of SimCity on modern versions of Windows using DxWnd (I was a big fan of SimCopter as a kid and played Streets as well). At the time, I found some existing documentation that covered the basics of the Maxis mesh format (see the Reference section of my docs on the Maxis mesh format) but was missing a number of details (e.g., texture mapping and the meaning of various values) that I had to figure out on my own.

What are some alternatives?

When comparing maxis-mods and maxis-mesh-stuff you can also consider the following projects:

processing - Source code for the Processing Core and Development Environment (PDE)