crab
giibiiadvance
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crab | giibiiadvance | |
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2 | 3 | |
75 | 183 | |
- | - | |
3.9 | 0.0 | |
5 months ago | about 1 year ago | |
Crystal | C | |
MIT License | GNU General Public License v3.0 only |
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crab
giibiiadvance
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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[GameBoy] Problem with CD instruction.
The Cycle-Accurate GB Docs: https://github.com/AntonioND/giibiiadvance/blob/master/docs/TCAGBD.pdf
What are some alternatives?
gba.js.org - 👾 Emulate GBA games for free, right in your browser.
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
ShinyHunter - A minimal Pokémon shiny hunter app built with Python for the GB Operator.
gb-test-roms - Collection of Game Boy test roms.
gbemu - WebAssembly based Gameboy Emulator
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
SDL2-GNUBoy - A Gameboy and Gameboy Color Emulator for Windows, Mac, and Linux (An sdl2 focused fork of GNUBoy)
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
crystal-imgui - Crystal bindings to Dear ImGui
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
pandocs - The single, most comprehensive Game Boy technical reference.