matrix-bifrost
fuse
matrix-bifrost | fuse | |
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4 | 21 | |
158 | 225 | |
3.8% | - | |
8.1 | 5.3 | |
22 days ago | 23 days ago | |
TypeScript | HTML | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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matrix-bifrost
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The first beta of Slidge (XMPP bridges) is out
tbh Matrix was pretty green 5 years ago, so you probably didn't miss much. Thanks for considering a slidge-matrix bridge. On the Matrix side, we already have https://github.com/matrix-org/matrix-bifrost as our main Matrix<->XMPP bridge, but it could definitely be better, and the more interop between open protocols the better \o/ :)
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
Unfortunately XMPP<->Matrix end-to-end encryption is a contradiction in terms. You have to speak the same protocol from end-to-end, otherwise you'd have to break the end-to-end encryption to translate from one protocol to the other. The closest you could get would be to run the Matrix<->XMPP bridge clientside alongside your Matrix client... but at that point you might almost as well be running a multihead messenger that speaks both Matrix & XMPP.
In terms of adding Matrix to MUCs; i believe we're working on it in Bifrost, which is in active albeit slightly sporadic dev: https://github.com/matrix-org/matrix-bifrost.
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Beeper - All Your Chats In One App
Matrix itself looks like it may be able to serve xmpp via this bridge
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Show HN: Beeper – All Your Chats in One App
Yes, there is: https://github.com/matrix-org/matrix-bifrost/wiki/Address-sy...
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
cinny - Yet another matrix client
Mirror - #1 Open Source Unity Networking Library
maubot - A plugin-based Matrix bot system.
nakama - Distributed server for social and realtime games and apps.
signal - A Matrix-Signal puppeting bridge
pglet - Pglet - build internal web apps quickly in the language you already know!
weechat-matrix - Weechat Matrix protocol script written in python
stickerpicker - A fast and simple Matrix sticker picker widget
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
polyjuice_server
vaku - vaku extends the vault api & cli