matchhostfsowner
ink
matchhostfsowner | ink | |
---|---|---|
6 | 164 | |
53 | 3,889 | |
- | 0.5% | |
4.1 | 0.0 | |
10 months ago | about 2 months ago | |
Rust | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matchhostfsowner
-
Podman vs. Docker: Comparing the Two Containerization Tools – Linode
I wrote a portable solution for the user ID mapping problem: https://github.com/FooBarWidget/matchhostfsowner
- Show HN: MatchHostFsOwner: solution for Docker host filesystem matching problem
-
What's everyone working on this week (34/2022)?
I'm at the verge of releasing version 1.0 of MatchHostFsOwner, a solution for the Docker filesystem owner matching problem. MatchHostFsOwner is my first serious Rust project. It's an entrypoint program to be used in Docker containers. Rust's error handling idioms force me to take all possible error conditions seriously, while also encouraging me to have proper error messages for each error condition. I use rust-musl-builder to generate statically-linked Linux binaries that work on all Linux distros.
- MatchHostFsOwner: a solution for the Docker host filesystem owner matching problem [first serious Rust project]
- MatchHostFsOwner: a solution for the Docker host filesystem owner mapping problem (first serieus Rust project)
-
Docker and the host filesystem owner matching problem
I'm working on a solution based on strategy 1 (matching the container's UID/GID with the host's). This solution already works, and I've already deployed it in a few of my own projects, but isn't very well-documented yet. I'm also working on more automated tests to guarantee that it's rock-solid. Would you be interested in testing it and giving feedback once it's in a more ready state?
ink
-
Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
-
A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
---
[1] https://www.inklestudios.com/ink/
-
About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
-
Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
-
How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
-
Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
-
Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
huber - Huber 📦, Package Install Manager for GitHub repos
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
pisanix - A Database Mesh Project Sponsored by SphereEx
RenPy - The Ren'Py Visual Novel Engine
vm-bhyve - Shell based, minimal dependency bhyve manager
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
twincatads-rs - Rust wrapper for the TwinCAT ADS library.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
knast - [discontinued] Experimental OCI & CRI-compatible container runtimes for FreeBSD
twinejs - Twine, a tool for telling interactive, nonlinear stories
tool-sync - 🧰 Download pre-built binaries of all your favourite tools with a single command
godot-ink - Ink integration for Godot Engine.