matcaps
GoGL
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matcaps
- Bit of a rant concerning character creation
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How to go about building your own avatars and worlds?
So without touching Blender you can recolor a model, or replace the texture with a matcap https://github.com/nidorx/matcaps add some animations.
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Need help finding a post about sphere materials on quest avis
https://github.com/nidorx/matcaps has matcaps with previews.
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My Matcaps are all pink tinted
try like this one and see what's up https://github.com/nidorx/matcaps/blob/master/1024/7A7A7A_D0D0D0_BCBCBC_B4B4B4.png
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Recommended Quest Shader?
After looking through all the heads at https://github.com/nidorx/matcaps I don't think there is any there for skin, but maybe I looked at too many and they all look weird.
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not an EAC post, just a reminder that you can make quest avis look 100x better simply by adding a matcap (toon lit/matcap lit comparison)
I dug around and found https://github.com/nidorx/matcaps
- How to give more "texture" to a material
GoGL
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Shader compilation fails w/o changing the source
And as someone else mentioned I'd ensure the string source of your shader code is null terminated by slapping a + "\x00" to the ass end of it. Feel free to checkout my project for school https://github.com/tehzwen/GoGL. Again the code isn't amazing by any means but it might be helpful
What are some alternatives?
three-globe - WebGL Globe Data Visualization as a ThreeJS reusable 3D object
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
my-interactive-workspace - My Interactive Workspace
melonJS - a fresh, modern & lightweight HTML5 game engine
3D_order_book - Example 3D order book visualiser for crypto markets.
3d-core-raub - An extensible Node.js 3D core for desktop applications
glslEditor - Simple WebGL Fragment Shader Editor
Expo-Crossy-Road - 🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
WebGL2Tex - A simple library for OOP encapsulation and abstraction of some of the different WebGL2 textures.