masels-foundryvtt-macros
masels-foundryvtt-macros | foundry-vtt-macros | |
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3 | 26 | |
8 | - | |
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0.0 | - | |
over 1 year ago | - | |
JavaScript | ||
MIT License | - |
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masels-foundryvtt-macros
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Chaos Bolt macro
Slightly modified version of Chaos Bolt macro I found here:https://github.com/Maselkov/masels-foundryvtt-macros
- Need help with MIDI-QOL
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Looking for macro to transfer conditions/buffs from on target to another.
I wrote a Hex transfer macro here. Hunter's mark should be pretty similar, and I'll probably work on writing that soon.
foundry-vtt-macros
- Question about foundries dice roller.
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How to handle spells like magic missile in VTT
If you're willing to learn some javascript you can code macros yourself for many useful functionalities. As mentioned before Crymic does have useful macros for sale but some of them require modules like Midiqol so it will really depend on your modules and the amount of time you can commit to learning macros/scripting. Magic missile is one of the free macros you can find here: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/c83b91534d5c9290bbe551a0a51c109bd7543304/
- Need help with MIDI-QOL
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Toll of the dead - situational d12 question - 5e / v9
I do it using Item Macro, and Midi-QoL, I think I stole this code from u/_Crymic, he has some useful spell macros at https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/
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Add a second action to a item ?
If you have midiQol you can have a choice macro pop up when the user goes to attack if you're tech savvy enough (or put it as like "[Grapple the enemy]" in the versatile chat.
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How to create a spell that deals no damage on a save
I use the on use macro created by Crymic: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Spells/Cantrip
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Resource consumption in 5e
https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Classes/Paladin A couple of my paladin macros are available I have 2 flavors of Lay on Hands.
- Automation Modules and Macros
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Where to go to get actual macro help?
Trust me, I felt extremely frustrated not long ago by the whole macro thing. Three months ago, "Hello World" was the extent of my Javascript ability. Now I've managed to make some pretty cool macros for myself, and have even coded my own module. And I got there by: picking apart other peoples' simple macros (whether from Community Macros, stuff on the discord, or other users' github pages), experimenting in the console, looking at exported JSON of actors/items, perusing the Foundry API (and github pages of various modules/game-systems I'm using), and asking a bunch of questions on #macro-polo.
- Enemy movement automation module?
What are some alternatives?
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
PF1-StatBlock-Converter-Module - FoundryVTT Module to convert PF1 Statblocks into Foundry Actors (PC or NPC).
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
simplefog - A module for FoundryVTT that lets you draw fog of war manually
dnd5e - An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
macros - A collection of macros and code examples for FoundryVTT
dnd5e
FoundryVTT
innocenti-openlock - Modules for opening locks using keys, force or picklock
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.