Where to go to get actual macro help?

This page summarizes the projects mentioned and recommended in the original post on /r/FoundryVTT

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  • macros

    FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝

    For some additional macro references, I have a GitHub here (https://github.com/NateHawk85/Nathans-DnD5e-Foundry-Modules) with a "Macros" folder that contains various examples of some things that may be useful for you. https://github.com/foundry-vtt-community/macros is another great reference, as well as just looking at any modules that have macros included. Additionally, the Mozilla JavaScript docs (https://developer.mozilla.org/en-US/docs/Web/JavaScript) will be a great place to look for JavaScript-specific code snippets and questions.

  • FoundryVTT-Actor-Attribute-Lists

    A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.

    There's a pin in the Core How-To channel of the discord that tells you a handful of different ways to get that data. Console logging the object is usually the most helpful. You can also export the actor/item as JSON from Foundry in the right click menu and inspect it there. There's also a link there to a module that gives you a macro, something about Actor Attribute Lists.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

  • Trust me, I felt extremely frustrated not long ago by the whole macro thing. Three months ago, "Hello World" was the extent of my Javascript ability. Now I've managed to make some pretty cool macros for myself, and have even coded my own module. And I got there by: picking apart other peoples' simple macros (whether from Community Macros, stuff on the discord, or other users' github pages), experimenting in the console, looking at exported JSON of actors/items, perusing the Foundry API (and github pages of various modules/game-systems I'm using), and asking a bunch of questions on #macro-polo.

  • Personal-Macros

    Macros I have made for FoundryVTT

    Trust me, I felt extremely frustrated not long ago by the whole macro thing. Three months ago, "Hello World" was the extent of my Javascript ability. Now I've managed to make some pretty cool macros for myself, and have even coded my own module. And I got there by: picking apart other peoples' simple macros (whether from Community Macros, stuff on the discord, or other users' github pages), experimenting in the console, looking at exported JSON of actors/items, perusing the Foundry API (and github pages of various modules/game-systems I'm using), and asking a bunch of questions on #macro-polo.

  • dnd5e

    Understanding the difference between "core" Foundry and the D&D5e system code will also be incredibly helpful. While the Foundry core has great documentation and is laid out well, the D&D5e system does not have such a robust system. A lot of that is going to be trial and error, unfortunately, but looking at the source code for the system may be helpful as a reference in the future.

  • Nathans-DnD5e-Foundry-Modules

    A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.

    For some additional macro references, I have a GitHub here (https://github.com/NateHawk85/Nathans-DnD5e-Foundry-Modules) with a "Macros" folder that contains various examples of some things that may be useful for you. https://github.com/foundry-vtt-community/macros is another great reference, as well as just looking at any modules that have macros included. Additionally, the Mozilla JavaScript docs (https://developer.mozilla.org/en-US/docs/Web/JavaScript) will be a great place to look for JavaScript-specific code snippets and questions.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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