macros
foundry-vtt-macros | macros | |
---|---|---|
26 | 22 | |
- | 117 | |
- | - | |
- | 0.0 | |
- | about 2 months ago | |
JavaScript | ||
- | MIT License |
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foundry-vtt-macros
- Question about foundries dice roller.
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How to handle spells like magic missile in VTT
If you're willing to learn some javascript you can code macros yourself for many useful functionalities. As mentioned before Crymic does have useful macros for sale but some of them require modules like Midiqol so it will really depend on your modules and the amount of time you can commit to learning macros/scripting. Magic missile is one of the free macros you can find here: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/c83b91534d5c9290bbe551a0a51c109bd7543304/
- Need help with MIDI-QOL
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Toll of the dead - situational d12 question - 5e / v9
I do it using Item Macro, and Midi-QoL, I think I stole this code from u/_Crymic, he has some useful spell macros at https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/
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Add a second action to a item ?
If you have midiQol you can have a choice macro pop up when the user goes to attack if you're tech savvy enough (or put it as like "[Grapple the enemy]" in the versatile chat.
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How to create a spell that deals no damage on a save
I use the on use macro created by Crymic: https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Spells/Cantrip
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Resource consumption in 5e
https://gitlab.com/crymic/foundry-vtt-macros/-/tree/8.x/5e/Classes/Paladin A couple of my paladin macros are available I have 2 flavors of Lay on Hands.
- Automation Modules and Macros
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Where to go to get actual macro help?
Trust me, I felt extremely frustrated not long ago by the whole macro thing. Three months ago, "Hello World" was the extent of my Javascript ability. Now I've managed to make some pretty cool macros for myself, and have even coded my own module. And I got there by: picking apart other peoples' simple macros (whether from Community Macros, stuff on the discord, or other users' github pages), experimenting in the console, looking at exported JSON of actors/items, perusing the Foundry API (and github pages of various modules/game-systems I'm using), and asking a bunch of questions on #macro-polo.
- Enemy movement automation module?
macros
- trying to automate 5e system shock with a macro
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How to implement a choice selection box in Foundry
Here you can find some samples of how to implement dialog boxes in foundry.
- Need help with MIDI-QOL
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Need help with dice formula.
No problem, if you need any other code examples for foundry I always point people to here as well. It's a curated list of exactly how to interact with most things in foundry. Much better than the documentation IMO.
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Trying to write a (hopefully?) simple macro, any help appreciated!
This may vary from system to system, If you want some good system agnostic sample macros, I really like the ones in: https://github.com/VanceCole/macros
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What challenges have you run into when coding your own game system?
Updates can also be a motivational issue, if it wasn't for the updating to v9 wiki someone put up I don't think I'd have had the time to go and figure out exactly what I needed to change for Deadlands Classic. My advice is to go dig through the fantastic wiki's that the League have setup and the fantastic code examples of Vance Cole, thanks to these I think I've only ever had to ask for help on the discord twice. Both times I was answered within half an hour and had the issue resolved. I literally only go there for tech support though and only as a last resort, I like a good puzzle.
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How do I insert dice rolls into the chat box via script macros?
That's how I always call it anyway. Best place I've ever found for macro tutorials is Vance Cole's github, full of files with macro examples for pretty much anything you'd want to do, just enough to get you started at least.
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Access Actors/Token/Scene/Item Data by ID or Name
I was pointed to some excellent macros written by Vance Cole and pushed to GitHub, where I found Vance's Get Entities macro, a collection of snippets that access various types of data from other types. That was what I needed to craft my own version, which I have pushed to GitHub: Get_Entities.
- Wanting to make a macro that selects all assigned tokens to the player/party
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edit existing macros
If you want to learn how to code, and is used to make macros in roll20, may be Foundryvtt macros make the bridge. You can start making the same macros you made on roll20 in Foundry script macros, that's a way to start learning JavaScript. I never coded in JavaScript before Foundry, and it's been very educational. You can get the gist of it tinkering with the Community Macros that are available as a module pack. You should also take a look at: https://github.com/VanceCole/macros
What are some alternatives?
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
foundry - A small collection of modules and scripts for the Foundry VTT
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
dnd5e - An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
Deadlands-Classic - A system for playing Deadlands Classic in Foundry VTT.
dnd5e
Macros
innocenti-openlock - Modules for opening locks using keys, force or picklock
Deadlands-Classic-Dice-Explosion - Foundry VTT module for adding 'ex' as a dice modifier to explode dice like Deadlands Classic
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
masels-foundryvtt-macros - Collection of macros for D&D 5e in FoundryVTT