mark-sweep VS too-many-lists

Compare mark-sweep vs too-many-lists and see what are their differences.

mark-sweep

A simple mark-sweep garbage collector in C (by munificent)

too-many-lists

Learn Rust by writing Entirely Too Many linked lists (by rust-unofficial)
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mark-sweep too-many-lists
11 219
702 3,027
- 0.7%
10.0 0.0
almost 4 years ago 17 days ago
C Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mark-sweep

Posts with mentions or reviews of mark-sweep. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-26.
  • Let's Write a Malloc
    4 projects | news.ycombinator.com | 26 Nov 2023
    Never forget:

    https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...

    > Let me stress here that while this collector is simple, it isn’t a toy.

    > There are a ton of optimizations you can build on top of this—in GCs and programming languages, optimization is 90% of the effort—but the core code here is a legitimate real GC.

    > It’s very similar to the collectors that were in Ruby and Lua until recently.

    > You can ship production code that uses something exactly like this.

    > Now go build something awesome!

  • loxcraft: a compiler, language server, and online playground for the Lox programming language
    14 projects | /r/ProgrammingLanguages | 29 Apr 2023
    Bob Nystrom also has a blog, and his articles are really well written (see his post on Pratt parsers / garbage collectors). I'd also recommend going through the source code for Wren, it shares a lot of code with Lox. Despite the deceptive simplicity of the implementation, it (like Lox) is incredibly fast - it's a great way to learn how to build production grade compilers in general.
  • The Garbage Collection Handbook, 2nd Edition
    6 projects | news.ycombinator.com | 8 Apr 2023
    Bob Nystrom (of Game Programming Patterns, Crafting Interpreters, and dartfmt fame) also wrote a tutorial[1], of a precise as opposed to a conservative garbage collector.

    Regarding register scanning, Andreas Kling has made (or at least quoted) an amusing observation[2] that your C runtime already has a primitive to dump all callee-save registers onto the stack: setjmp(). So all you have to do to scan registers is to put a jmp_buf onto the stack, setjmp() to it, then scan the stack normally starting from its address.

    [1] https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...

    [2] https://youtu.be/IzB6iTeo8kk

  • Ask HN: Do you recall any book or course that made a topic finally click?
    6 projects | news.ycombinator.com | 14 Nov 2022
    - http://journal.stuffwithstuff.com/2013/12/08/babys-first-gar...
  • Garbage Collection with LLVM
    3 projects | /r/ProgrammingLanguages | 24 Sep 2022
    Might not be that hard: https://journal.stuffwithstuff.com/2013/12/08/babys-first-garbage-collector/
  • Baby’s First Garbage Collector (2013)
    1 project | /r/patient_hackernews | 10 Aug 2022
    1 project | /r/hackernews | 10 Aug 2022
    1 project | /r/hypeurls | 9 Aug 2022
    2 projects | news.ycombinator.com | 9 Aug 2022
  • Reference Count, Don't Garbage Collect
    9 projects | news.ycombinator.com | 29 Jul 2022
    To better understand garbage collection, nothing better than implementation. This article is such a joy to read:

    https://journal.stuffwithstuff.com/2013/12/08/babys-first-ga...

too-many-lists

Posts with mentions or reviews of too-many-lists. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • Towards memory safety with ownership checks for C
    3 projects | news.ycombinator.com | 19 Feb 2024
    You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.

    I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.

  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
  • [Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
    6 projects | /r/rust | 7 Dec 2023
    I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
  • Need review on my `remove()` implementation for singly linked lists
    2 projects | /r/rust | 29 Nov 2023
    I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
    My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.

    This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.

    Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.

    Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.

    A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/

  • What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
    3 projects | /r/rust | 31 May 2023
  • How to start learning a systems language
    7 projects | /r/rust | 17 May 2023
    Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
  • My team might work with Rust! But I need good article recommendations
    2 projects | /r/rust | 10 May 2023
  • Conversion?
    3 projects | /r/rust | 6 May 2023
    Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.

What are some alternatives?

When comparing mark-sweep and too-many-lists you can also consider the following projects:

c-examples - Example C code

rust - Empowering everyone to build reliable and efficient software.

zig.vim - Vim configuration for Zig

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

mmtk-core - Memory Management ToolKit

book - The Rust Programming Language

git-from-the-bottom-up - An introduction to the architecture and design of the Git content manager

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

ixy-languages - A high-speed network driver written in C, Rust, C++, Go, C#, Java, OCaml, Haskell, Swift, Javascript, and Python

easy_rust - Rust explained using easy English

rust-gc - Simple tracing (mark and sweep) garbage collector for Rust

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings