managed-doom VS Hg.SaveHistory

Compare managed-doom vs Hg.SaveHistory and see what are their differences.

managed-doom

A Doom port written in C# (by sinshu)

Hg.SaveHistory

Automatic backup tool for game save files, or any other app. (by HgAlexx)
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managed-doom Hg.SaveHistory
1 2
384 10
- -
5.2 4.1
9 months ago 4 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

managed-doom

Posts with mentions or reviews of managed-doom. We have used some of these posts to build our list of alternatives and similar projects.
  • Hrm. Sounds like demons.
    1 project | /r/SS13 | 23 May 2021
    I used managed-doom for the doom engine and properly integrated it with the rest of our engine to do input/sound/video.

Hg.SaveHistory

Posts with mentions or reviews of Hg.SaveHistory. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing managed-doom and Hg.SaveHistory you can also consider the following projects:

DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

Stride Game Engine - Stride Game Engine (formerly Xenko)

DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s

Shmup - Tutorials of Making Shoot 'Em Up Game using SFML.Net

SatisfactoryRecipeOptimizer - Satisfactory Recipe Optimizer

Jellyfin - The Free Software Media System

TumblThree - A Tumblr and Twitter Blog Backup Application

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

MonoGame - One framework for creating powerful cross-platform games.