managed-doom
A Doom port written in C# (by sinshu)
Shmup
Tutorials of Making Shoot 'Em Up Game using SFML.Net (by gurb)
managed-doom | Shmup | |
---|---|---|
1 | 1 | |
384 | 1 | |
- | - | |
5.2 | 4.2 | |
9 months ago | almost 3 years ago | |
C# | C# | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
managed-doom
Posts with mentions or reviews of managed-doom.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Hrm. Sounds like demons.
I used managed-doom for the doom engine and properly integrated it with the rest of our engine to do input/sound/video.
Shmup
Posts with mentions or reviews of Shmup.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
-
SFML.Net Tutorials for Beginners
The Github repository and tutorials.
What are some alternatives?
When comparing managed-doom and Shmup you can also consider the following projects:
DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library
Ryujinx - Experimental Nintendo Switch Emulator written in C#
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
LilRogue - a rougelike game
Hg.SaveHistory - Automatic backup tool for game save files, or any other app.
SFML - Simple and Fast Multimedia Library
Jellyfin - The Free Software Media System
Stride Game Engine - Stride Game Engine (formerly Xenko)
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework