mach
cc-rs
mach | cc-rs | |
---|---|---|
38 | 8 | |
3,813 | 1,943 | |
4.9% | 1.4% | |
9.6 | 9.5 | |
8 days ago | 3 days ago | |
Zig | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mach
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Show HN: Lyceum – An MMO game built with Zig and Erlang
Did you happen to tinker with https://machengine.org/ it's a Zig game engine & graphics toolkit?
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Leveraging Zig's Allocators
We're working on a game engine in Zig[0]
If you're looking for interesting Zig codebases to read, you might be interested in our low-level audio input/output library[1] or our module system[2] codebase - the latter includes an entity component system and uses Zig's comptime to a great degree to enable some interesting flexibility (dependency injection, global view of the world, etc.) while maintaining a great amount of type safety in an otherwise dynamic system.
[0] https://machengine.org/
[1] https://github.com/hexops/mach/tree/main/src/sysaudio
[2] https://github.com/hexops/mach/tree/main/src/module
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Zig Software Foundation 2024 Financial Report and Fundraiser
Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.
In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.
Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.
Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)
[0] https://machengine.org/
[1] https://github.com/foxnne/pixi
[2] https://github.com/foxnne/aftersun
[3] https://github.com/Srekel/tides-of-revival
[4] https://github.com/ZigEmbeddedGroup
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DevDocs
I don't know if there's anything better than a zip. For our website[0] which includes a bunch of docs for our game engine, Zig packages, etc. we just offer a link "offline version of this site" in the footer which is an ~80MB zip file.
I think the challenge with zip files is.. do you want all the images? do you want all versions of the docs, or just a specific version of the docs? It's hard to tailor the zip to the user's desire. But zip still seems to be the best.
[0] https://machengine.org/
- Not only Unity...
- Mach - Zig game engine & graphics toolkit
- New Béziers from Math
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0.11.0 Release Notes
A game engine https://machengine.org is being written in zig, there's also https://microzig.tech as zig is well suited to embedded development.
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Significant examples of Zig software (June 2023)?
https://github.com/hexops/mach (shameless plug)
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Learn WebGPU
Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.
WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.
[1] https://github.com/hexops/mach-examples
[2] https://github.com/hexops/mach#supported-zig-version
cc-rs
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RustPython – A Python-3 (CPython >= 3.11.0) Interpreter written in Rust
It does support calling into other compilers and toolchains through build scripts and such. Take cc-rs[0] for example: this allows building C and C++ files natively without even calling an executable yourself.
In practice, I'd expect libraries to just call make/cmake/ninja for you, or (like openssl-sys) ask you to install the necessary libraries using your favourite package manager.
[0]: https://github.com/rust-lang/cc-rs
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Any crates for compiling C ( or other language ) from a rust binary?
The cc crate (https://github.com/rust-lang/cc-rs) is widely used for compiling C code from Rust (often in a build.rs file for the purpose of wrapping a C library so that it can be used from Rust). However, I believe it generally does expect a C compiler to be present.
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Calling C code from Rust
It might be quite tedious to compile static library manually every time we make changes in C code. The better solution is to instead utilize the cc crate, which provides an idiomatic Rust interface to the compiler provided by the host.
- cc-rs is looking for new maintainers
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Hello, youki! Faster container runtime is written in Rust
https://github.com/alexcrichton/cc-rs This crates lets you shell out to a C compiler when building your Rust project
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Maintain It with Zig
> You're splitting hairs in a weird way. rustc cannot compile C code. zig can.
But why do I care? I don't use rustc directly, the build system of choice does. And very few of the major build systems have an issue handling multiple languages.
Cargo (rust's build system) supports build scripts and the community has already created C/C++ compiler hooks such as https://github.com/alexcrichton/cc-rs
rustup and cargo also provide easy cross-compilation support, too.
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Windows can't find link exe
I think it's getting confused because link.exe is in your PATH. But it's not the link.exe it expects. Link tools are detected using the cc crate so it would need to be fixed there. Would you be willing to open an issue about this?
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Most loved programming language Rust sparks privacy concerns
It’s not super well-documented, but there is an option to change this. --remap-path-prefix $(pwd)= in your RUSTFLAGS will usually do the trick. If you have any C dependencies you’ll also need similar things in CFLAGS, see https://github.com/alexcrichton/cc-rs/issues/593
What are some alternatives?
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
RIIR - why not Rewrite It In Rust
arocc - A modern fully featured C compiler.
utfcpp - UTF-8 with C++ in a Portable Way
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
dstep - A tool for converting C and Objective-C headers to D modules