mach VS quickjs-emscripten

Compare mach vs quickjs-emscripten and see what are their differences.

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mach quickjs-emscripten
38 25
3,707 1,372
6.6% 2.2%
9.7 9.1
10 days ago 5 months ago
Zig TypeScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mach

Posts with mentions or reviews of mach. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-05.
  • Show HN: Lyceum – An MMO game built with Zig and Erlang
    5 projects | news.ycombinator.com | 5 Nov 2024
    Did you happen to tinker with https://machengine.org/ it's a Zig game engine & graphics toolkit?
  • Leveraging Zig's Allocators
    2 projects | news.ycombinator.com | 15 Jun 2024
    We're working on a game engine in Zig[0]

    If you're looking for interesting Zig codebases to read, you might be interested in our low-level audio input/output library[1] or our module system[2] codebase - the latter includes an entity component system and uses Zig's comptime to a great degree to enable some interesting flexibility (dependency injection, global view of the world, etc.) while maintaining a great amount of type safety in an otherwise dynamic system.

    [0] https://machengine.org/

    [1] https://github.com/hexops/mach/tree/main/src/sysaudio

    [2] https://github.com/hexops/mach/tree/main/src/module

  • Zig Software Foundation 2024 Financial Report and Fundraiser
    4 projects | news.ycombinator.com | 18 Jan 2024
    Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.

    In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.

    Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.

    Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)

    [0] https://machengine.org/

    [1] https://github.com/foxnne/pixi

    [2] https://github.com/foxnne/aftersun

    [3] https://github.com/Srekel/tides-of-revival

    [4] https://github.com/ZigEmbeddedGroup

  • DevDocs
    19 projects | news.ycombinator.com | 12 Jan 2024
    I don't know if there's anything better than a zip. For our website[0] which includes a bunch of docs for our game engine, Zig packages, etc. we just offer a link "offline version of this site" in the footer which is an ~80MB zip file.

    I think the challenge with zip files is.. do you want all the images? do you want all versions of the docs, or just a specific version of the docs? It's hard to tailor the zip to the user's desire. But zip still seems to be the best.

    [0] https://machengine.org/

  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Mach - Zig game engine & graphics toolkit
    1 project | /r/Zig | 12 Sep 2023
  • New Béziers from Math
    5 projects | news.ycombinator.com | 10 Sep 2023
  • 0.11.0 Release Notes
    12 projects | news.ycombinator.com | 3 Aug 2023
    A game engine https://machengine.org is being written in zig, there's also https://microzig.tech as zig is well suited to embedded development.
  • Significant examples of Zig software (June 2023)?
    7 projects | /r/Zig | 6 Jun 2023
    https://github.com/hexops/mach (shameless plug)
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

quickjs-emscripten

Posts with mentions or reviews of quickjs-emscripten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-12-26.
  • Lua Is So Underrated
    27 projects | news.ycombinator.com | 26 Dec 2024
    I’m not sure if wasm would be considered full process isolation but it does provide a software based sandboxing. I’m referring to running quickjs in wasm by compiling it with emscripten.

    https://github.com/justjake/quickjs-emscripten

  • The XOR Texture
    5 projects | news.ycombinator.com | 17 Dec 2024
    If you were not worried about preventing external requests and were okay with it being able to make requests as an arbitrary webpage unrelated to your site could if opened, then loading the code in an iframe with the sandbox="allow-scripts" attribute is enough.

    If you needed tighter sandboxing than that, then I think WebAssembly is your best bet because you can control exactly what APIs are exposed to a WebAssembly module. You could then let users submit WebAssembly modules or let them submit JS that will be run in a JS interpreter running in WebAssembly. I think https://github.com/justjake/quickjs-emscripten or https://github.com/fermyon/StarlingMonkey (used by https://github.com/bytecodealliance/ComponentizeJS) look like the best bets for that currently.

  • Execute JavaScript in a WebAssembly QuickJS Sandbox
    2 projects | dev.to | 7 Jul 2024
    The foundation of my package is built upon the excellent work done by the quickjs-emscripten project (https://github.com/justjake/quickjs-emscripten). They've done the crucial work of compiling QuickJS to WebAssembly, enabling its use in web and Node.js environments. What I've created is a high-level abstraction layer around this WebAssembly implementation, designed with developer experience in mind.
    5 projects | news.ycombinator.com | 7 Jul 2024
    The underlying quickjs-emscripten library has APIs for exposing host functions, calling guest functions, custom module loaders, etc: https://github.com/justjake/quickjs-emscripten?tab=readme-ov...
  • New QuickJS Release
    6 projects | news.ycombinator.com | 9 Dec 2023
  • Extism Makes WebAssembly Easy
    13 projects | news.ycombinator.com | 4 Oct 2023
    The thing I want to achieve with WebAssembly is still proving a lot harder than I had anticipated.

    I want to be able to take strings of untrusted code provided by users and execute them in a safe sandbox.

    I have all sorts of things I want this for - think custom templates for a web application, custom workflow automation scripts (Zapier-style), running transformations against JSON data.

    When you're dealing with untrusted code you need a really robust sandbox. WebAssembly really should be that sandbox.

    I'd like to support Python, JavaScript and maybe other languages too. I want to take a user-provided string of code in one of those languages and execute that in a sandbox with a strict limit on both memory usage and time taken (so I can't be crashed by a "while True" loop). If memory or time limit are exceeded, I want to get an exception which I can catch and return an error message to the user.

    I've been exploring options for this for quite a while now. The furthest I've got was running Pyodide inside of Deno: https://til.simonwillison.net/deno/pyodide-sandbox

    Surprisingly I've not found a good pattern for running a JavaScript interpreter in a WASM sandbox yet. https://github.com/justjake/quickjs-emscripten looks promising but I've not found the right recipe to call it from server-side Python or Deno yet.

    Can Extism help with this? I'm confident I'm not the only person who's looking for a solution here!

  • Node on Web. Use Nodejs freely in your browser with Linux infrastructure.
    8 projects | /r/node | 3 Jul 2023
    "Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions" quickjs-emscripten, NPM
  • Sandboxing JavaScript Code
    2 projects | news.ycombinator.com | 19 Apr 2023
    This maybe, as a start?

    https://github.com/justjake/quickjs-emscripten

  • Hacker News top posts: Nov 20, 2022
    5 projects | /r/hackerdigest | 20 Nov 2022
    QuickJS Running in WebAssembly\ (17 comments)
  • QuickJS Running in WebAssembly
    1 project | /r/hypeurls | 19 Nov 2022

What are some alternatives?

When comparing mach and quickjs-emscripten you can also consider the following projects:

SDL.zig - A shallow wrapper around SDL that provides object API and error handling

wasmer - 🚀 Fast, secure, lightweight containers based on WebAssembly

arocc - A modern fully featured C compiler.

wasmtime - A lightweight WebAssembly runtime that is fast, secure, and standards-compliant

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

v8go - Execute JavaScript from Go

glibc_version_header - Build portable Linux binaries without using an ancient distro

iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web

ComLightInterop - Cross-platform COM interop library for .NET Core 2.1 or newer

wizer - The WebAssembly Pre-Initializer

mach-glfw-vulkan-example - mach-glfw Vulkan example

rr - Record and Replay Framework

CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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featured
Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
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Did you know that Zig is
the 22nd most popular programming language
based on number of references?