mach-gpu-dawn
wgpu
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mach-gpu-dawn | wgpu | |
---|---|---|
2 | 195 | |
143 | 10,910 | |
2.1% | 4.7% | |
8.6 | 9.9 | |
7 days ago | 3 days ago | |
Zig | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mach-gpu-dawn
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What's your go to platform for developing with WebGPU?
It's using a Dawn a couple months out of date, but there's this: https://github.com/hexops/mach-gpu-dawn
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zig-gamedev: audio experiments sample app (wgpu, cross-platfrom)
When reading "wgpu", I wondered if it used the WebGPU implementation of the same name (wgpu) rather than Dawn. It may be worth changing mentions of "wgpu" to "WebGPU" in zgpu (and these titles) similar to how its dependency, mach-gpu-dawn, uses these names,
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
capy - 💻Build one codebase and get native UI on Windows, Linux and Web
vulkano - Safe and rich Rust wrapper around the Vulkan API
zig-clap - Simple command line argument parsing library
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
mach - zig game engine & graphics toolkit
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
gpuweb - Where the GPU for the Web work happens!
bevy - A refreshingly simple data-driven game engine built in Rust
mecha - A parser combinator library for Zig
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.