lyon VS Graphite

Compare lyon vs Graphite and see what are their differences.

lyon

2D graphics rendering on the GPU in rust using path tessellation. (by nical)
2D
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lyon Graphite
4 46
2,241 6,831
- 22.1%
7.6 9.6
10 days ago 8 days ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lyon

Posts with mentions or reviews of lyon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-11.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing lyon and Graphite you can also consider the following projects:

pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

harfbuzz - HarfBuzz text shaping engine

Method-Draw - Method Draw, the SVG Editor for Method of Action

Brush-Nodes - WebGL node-driven procedural material generator prototype

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

Thesis - Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

static_aabb2d_index - Fast static 2D axis aligned bounding box index

bevy - A refreshingly simple data-driven game engine built in Rust

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]