lwlog
GDevelop
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lwlog | GDevelop | |
---|---|---|
12 | 147 | |
219 | 5,956 | |
- | - | |
8.8 | 9.8 | |
7 days ago | 2 days ago | |
C++ | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwlog
- Very fast synchronous C++17 logging library
- C++ logging library
- C++ fast and configurable logging library
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What have you been working on recently? [January 02, 2021]
I would be very glad and honored if you drop a critique, an opinion, an idea, or want to contribute to the project:https://github.com/ChristianPanov/lwlog
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Giving out microgrants to open source projects.
I am working on a c++ logging library, which you can check out here: https://github.com/ChristianPanov/lwlog
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What have you been working on recently? [December 26, 2020]
I would be very glad and honored if you drop a critique, an opinion, an idea, or want to contribute to the project:https://github.com/ChristianPanov/lwlog
- C++ logging library - something I've been working on
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C++ logging library – check out my new logger
• UTF support
I have done benchmarks against spdlog, and you can take a look at them in the README in the repository
Also benchmarking is not done correctly in the main repository. I have benchmarks in my private dev repository and I am benchmarking either with picobench or nanobench. So if you want to benchmark, do NOT rely on the Benchmark.h file in the project (it's a temporary file that is meant to be removed)
I would be very glad and honored if you drop a critique, an opinion, an idea, or want to contribute to the project: https://github.com/ChristianPanov/lwlog
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 × GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
fmtlog - fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
quill - Asynchronous Low Latency C++ Logging Library
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
spdlog - Fast C++ logging library.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
scratch-www - Standalone web client for Scratch
plog - Portable, simple and extensible C++ logging library
RenPy - The Ren'Py Visual Novel Engine