lwjgl3-demos
voodoo2d
lwjgl3-demos | voodoo2d | |
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1 | 1 | |
338 | 125 | |
0.0% | - | |
6.5 | 6.3 | |
4 months ago | 4 months ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | MIT License |
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lwjgl3-demos
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Multi Draw Elements Indirect on LWJGL
I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.
voodoo2d
What are some alternatives?
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
2D_Platformer - A simple 2D Platformer game created with OpenGL using C++ & GLSL.
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
imgui-java - JNI based binding for Dear ImGui
Rebel - Rebel is a 2D Game Engine for Java. Used internally at NorthernLights Games
bgfx-minimal-example - Minimal bgfx "hello world" example
radium - Radium is an open source game engine built with OpenGL and Java. Radium is regularly updated and aims to become a bigger project.
JOML - A Java math library for OpenGL rendering calculations
Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.