lwjgl3-demos
bgfx-minimal-example
lwjgl3-demos | bgfx-minimal-example | |
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1 | 1 | |
338 | 162 | |
0.0% | - | |
6.5 | 10.0 | |
4 months ago | about 2 years ago | |
Java | C | |
BSD 3-clause "New" or "Revised" License | BSD 2-clause "Simplified" License |
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lwjgl3-demos
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Multi Draw Elements Indirect on LWJGL
I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.
bgfx-minimal-example
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C++ Packages for a custom Game Engine - That One Game Dev
There's the Minimal example without bgfx’s example harness linked in the documentation: https://github.com/jpcy/bgfx-minimal-example
What are some alternatives?
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
harfang3d - HARFANG 3D source code public repository
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
json - JSON for Modern C++
voodoo2d - 👹 2D Java Game Engine built in OpenGL
bigger - bigg (bgfx + imgui + glfw + glm) + utils
imgui-java - JNI based binding for Dear ImGui
3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.
JOML - A Java math library for OpenGL rendering calculations
Cluster - Clustered shading implementation with bgfx
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.