lumixengine
upspin
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lumixengine | upspin | |
---|---|---|
2 | 20 | |
3,338 | 6,225 | |
- | 0.3% | |
9.5 | 6.0 | |
about 2 months ago | 10 days ago | |
C++ | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lumixengine
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Ask HN: What Are You Working on This Year?
I recently fell in love with node-based editors so I'm working on several plugins for my game engine https://github.com/nem0/LumixEngine, e.g. node-based procedural geometry plugin, node-based image editor, visual scripting or node-based level generator. I am also thinking about using WASM as runtime for the visual script, which also means easier support for scripting in other languages which can compile to WASM.
- Thinking of creating a Game Engine for my game...
upspin
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I Moved My Blog from IPFS to a Server
Super intriguing. Thanks for sharing!
It reminds me a bit of an early Go project called Upspin [1]. And also a bit of Solid [2]. Did you get any inspiration from them?
What excites me about your project is that you're addressing the elephant in the room when it comes to data sovereignty (~nobody wants to self-host a personal database but their personal devices aren't publicly accessible) in an elegant way.
By storing the data on my personal device and (presumably?) paying for a managed relay (and maybe an encrypted backup), I can keep my data in my physical possession, but I won't have to host anything on my own. Is that the idea?
https://upspin.io/
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Educational Codebases
There are a few Go projects meant to be learned from:
- https://github.com/pion/opus for to learn audio
- https://github.com/benbjohnson/wtf for overall production quality
- https://github.com/upspin/upspin difficult to explain, personally I'm not a fan of the errors
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Fundamentals to Learn
You could also take a look at some real-world open-source projects. I like upspin for its idiomatic approach.
- Examples of Good Go Repos
- Examples of an idiomatic API project
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Best practices of validation on web apps?
For example, Rob Pike's upspin places all its validations in the separate package. Do you agree with that approach? Which yet proven options there are?
- Is there a good example of an open source non-trivial (DB connection, authentication, authorization, data validation, tests, etc...) Go API?
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Ask HN: What Are You Working on This Year?
Just a few projects that could perhaps interest you in terms of design of your own solution :
Upspin: https://upspin.io/
- Upspin: A framework for naming everyone's everything.
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proposal: Go 2: error handling: try statement with handler
The early error wrapping work which emerged out of the Upspin project, that eventually made its way into the errors package, included stack traces in the wrap error. This would provide exactly what it appears you seek.
What are some alternatives?
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
ytcast - cast YouTube videos to your smart TV from command-line
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
mitchellh/cli - A Go library for implementing command-line interfaces.
nCine - A cross-platform 2D game engine
ivy - The Unified AI Framework
Game-Engine
golang-gin-realworld-example-app - Exemplary real world application built with Golang + Gin
speaklikeabrazilian.com - Speak Like A Brazilian
fiber-boilerplate - This is the go boilerplate on the top of fiber web framework. With simple setup you can use many features out of the box
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Rundeck - Enable Self-Service Operations: Give specific users access to your existing tools, services, and scripts