ludum-dare-34
haste-compiler
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ludum-dare-34 | haste-compiler | |
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2 | 4 | |
6 | 1,446 | |
- | - | |
0.0 | 0.0 | |
over 8 years ago | about 5 years ago | |
JavaScript | Haskell | |
- | BSD 3-clause "New" or "Revised" License |
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ludum-dare-34
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Haskell to JS
There are quite a few approaches. Personally, I have only tried Haste, once, but I do recommend it, as it was quite easy to get started (I hear that compiling ghcjs can be pretty difficult by comparison) and it was also very easy to interact with existing JS libraries.
haste-compiler
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Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
Back then, I was using Haste to compile Haskell to JavaScript for the frontend part. But now I fail to properly restore the environment to make the hastec call work. Also, I'm not sure if Haste is still actively maintained.
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Reactive Clojure: You don't need a web framework, you need a web language
Very cool Dustin. Reminds me (a little) of some work that the Haskell Haste folks were doing to blur the front/backend via the compiler. Interested to see what you learn along the way refactoring hyperfiddle.
- A GHC-based Haskell to JavaScript compiler
What are some alternatives?
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
dhall - Maintainable configuration files
reflex-stone - Template repository for writing GHCJS/Reflex apps targeting static sites without a backend.
CPL - An interpreter of Hagino's Categorical Programming Language (CPL).
nikki - Nikki and the Robots platformer game
Elm - Compiler for Elm, a functional language for reliable webapps.
ludum-dare-31 - The theme for LD31 was "Entire Game on One Screen"
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
nyx-game
fst - Haskell package for construction and running of finite state transducers.
dino-rush - 🌋 Endless runner game
wasm - Haskell WebAssembly Toolkit