ludum-dare-34 VS giggles-is-you

Compare ludum-dare-34 vs giggles-is-you and see what are their differences.


The themes for LD34 were: "two button controls" and "growing" (by gelisam)


A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations. (by Simspace)
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ludum-dare-34 giggles-is-you
2 4
6 8
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0.0 0.0
over 6 years ago about 1 year ago
JavaScript Haskell
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of ludum-dare-34. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.
  • Looking for small finished games developed in Haskell
    8 projects | | 9 Nov 2021
    My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
  • Haskell to JS
    4 projects | | 22 Jan 2021
    There are quite a few approaches. Personally, I have only tried Haste, once, but I do recommend it, as it was quite easy to get started (I hear that compiling ghcjs can be pretty difficult by comparison) and it was also very easy to interact with existing JS libraries.


Posts with mentions or reviews of giggles-is-you. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.
  • Game
    3 projects | | 21 Dec 2021
    I second gloss! It's a bit limited (no sound, fonts, nor even text centering, but you do have support for vector and bitmap graphics, color manipulation, mouse, keyboard, and animations), but it's so, so easy to use that I not only recommend it (or the similar Code World) for anybody's first game, I still use it for my newer games.
  • Looking for small finished games developed in Haskell
    8 projects | | 9 Nov 2021
    My Haskell reimplementation of Baba is You is also only using one screen.
  • I would like to build a 2D rpg. Which engine/library should I use?
    5 projects | | 28 May 2021
    The main limitation is lack of support for sound. It also doesn't support centered text out of the box (but is easy to implement), and only supports one font, which only supports ASCII. There's also a limit to how many transformations you can nest, but that's an OpenGL limitation, not a gloss limitation.

What are some alternatives?

When comparing ludum-dare-34 and giggles-is-you you can also consider the following projects:

godot-haskell - Haskell bindings for GdNative

haste-compiler - A GHC-based Haskell to JavaScript compiler

binaryen - A Haskell to WebAssembly compiler

dino-rush - πŸŒ‹ Endless runner game

reflex-stone - Template repository for writing GHCJS/Reflex apps targeting static sites without a backend.

ludum-dare-31 - The theme for LD31 was "Entire Game on One Screen"

nikki - Nikki and the Robots platformer game

Godot - Godot Engine – Multi-platform 2D and 3D game engine