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Scout APM
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My ludum-dare 31 entry is small and written in Haskell, but since the premise is that everything happens on a single screen, there's no scrolling and thus no complex texture loading going on.
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My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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giggles-is-you
A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
My Haskell reimplementation of Baba is You is also only using one screen.
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.