ludo
nimgl
ludo | nimgl | |
---|---|---|
21 | 2 | |
573 | 356 | |
0.2% | 0.6% | |
6.6 | 0.0 | |
about 1 month ago | over 2 years ago | |
Go | Nim | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ludo
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ChimeraOS: Instantly turn any PC into a gaming console
A similar project is Ludo [1] which is part of the libretro family. More for emulation but really a clean UI (it actually has screenshots)
[1]: https://ludo.libretro.com/#about
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Building a Linux arcade machine
Linux Mint is fine. You'll want to modify it to start using something lighter than Cinnamon (I suggest OpenBox); 4GB of RAM means that KDE and GNOME/Cinnamon are not going to be fun, and as you're using it for arcade games, you don't need much more than a launcher for Steam/RetroArch/EmulationStation/Ludo/Lutris/etc.
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Why RetroArch?
Have a look at https://ludo.libretro.com/ if you can't work out RA.
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Libretro or Retroarch?
Ludo is better than both.
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Gaming Console Recommendations
MULTI EMULATORS (basically one program that handles a bunch of consoles) I would advise you to avoid frontend or multi emulators like mame or retroarch, because they could be intimidating if you start in this area to start with a frontend multi emulator, I recommend this one witch is beginner friendly and have a good documentation ludo emulator
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I'm coding an GameBoy emulator in Godot. I'm not quite sure why, I thought it'd be a fun side project lmao. The CPU is fully implemented, so now it's onto actually displaying stuff. Wish me luck!
There's a spin-off of Retroarch that I think is way better called Ludo. It's basically a less confusing version of Retroarch with a really clean UI!
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How to play retro games under Ubuntu 20 LTS. I used to play games from retrospec but now I don’t know what to do to make them work. It’s quite an easy question I’m sorry.
did you try retroarch? if you want something simpler, give ludo a try. It's from the same team, but made simpler. https://ludo.libretro.com/
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He’s doing it right. What GBA emulator do y’all use?
I highly recommend Ludo, it's like Retroarch but much easier to use and automatically chooses the best emulator for each system. Just put in your roms folder and it'll automatically split them by console, then just choose and play.
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RetroArch 1.9.14 released
You just want Ludo. Go use it.
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RetroArch 1.9.13 released!
[You might like Ludo](https://ludo.libretro.com/
nimgl
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How can I add graphics to my nim program?
Use nimgl. It supports Vulkan, OpenGL, ImGUI. I wouldn't use Vulkan cos it's very low level.
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Nim for game development? What are some good frameworks & libs?
if you'd like something more low-level, there is nimgl which is quite similar to LWJGL
What are some alternatives?
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
nimqml - Qt Qml bindings for the Nim programming language
OpenEmu - 🕹 Retro video game emulation for macOS
bintris - Binary Tetris
nim-csfml - Nim bindings to SFML multimedia/game library
macdriver - Native Mac APIs for Go. Soon to be renamed DarwinKit!
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.