ludo VS macdriver

Compare ludo vs macdriver and see what are their differences.

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ludo macdriver
21 13
573 4,350
0.2% -
6.6 7.9
about 1 month ago about 2 months ago
Go Go
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ludo

Posts with mentions or reviews of ludo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-08.

macdriver

Posts with mentions or reviews of macdriver. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-10.
  • Are there native bindings for native UI development with Go? Window, GTK, MacOS
    7 projects | /r/golang | 10 Nov 2021
  • Towards the Personal Potential of Software
    4 projects | dev.to | 5 Jul 2021
    The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
  • Apple API schemas for code generation and more
    2 projects | dev.to | 16 Apr 2021
    Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
  • Customize your computer screen with HTML
    4 projects | dev.to | 30 Mar 2021
    It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
  • Native Mac APIs for Go
    1 project | /r/osx | 13 Feb 2021
    1 project | /r/MacOS | 13 Feb 2021
    1 project | /r/golang | 5 Feb 2021
    1 project | /r/patient_hackernews | 4 Feb 2021
    1 project | /r/hackernews | 4 Feb 2021
    8 projects | news.ycombinator.com | 4 Feb 2021
    Done https://github.com/progrium/macdriver/issues/12

What are some alternatives?

When comparing ludo and macdriver you can also consider the following projects:

RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.

appify - Create a macOS Application from an executable (like a Go binary)

duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

micromdm - Mobile Device Management server

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

go-smc - Golang library to read and write the OSX System Management Controller (SMC)

OpenEmu - 🕹 Retro video game emulation for macOS

go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions

nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics

goplay2 - Airplay 2 Receiver written in Go

bintris - Binary Tetris

cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!