lua-top-down-multiplayer
sock.lua
lua-top-down-multiplayer | sock.lua | |
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1 | 4 | |
17 | 167 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 3 years ago | |
Lua | Lua | |
MIT License | MIT License |
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lua-top-down-multiplayer
sock.lua
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Cloud variables?
I personally recommend the sock.lua library. In my experience it's the simplest way to add these features.
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Issues with various networking libraries
- Finally using sock.lua every time i connect 3 clients togheter the server crashes. There is an issue about this on github, but has no answers :( https://github.com/camchenry/sock.lua/issues/16
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Has anyone got a simple enet example?
I'd like to suggest to use sock.lua which wraps around enet. Makes network programming a little bit easier. Some examples are included in the Github project.
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Example code for embedded server
I've found a library sock.lua that seems sufficient for my needs. There's an example project included that implements both server and client in the same app. I am not sure yet if this library could encounter performance issues, but it seems targeted to high performance network communications in games, so I'm hoping it will be fine.
What are some alternatives?
Starbound-WEdit - WEdit is a tech mod that allows you to edit the world around you on a larger scale through various functions and features not present in the game.
p2p-gunmatch - A small peer-to-peer top-down shooter game. Requires an nat-traversal-server
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
bitser - Serializes and deserializes Lua values with LuaJIT
g3d - Simple and easy 3D engine for LÖVE.
KCOM - Half-Life: Alyx Co-Op - Kiwi's Co-Op Mod
enet-example - Love2D ENet example of a chat program using server-client architecture.
love-boilerplate - My version of the perfect LÖVE development environment
Kazari - Multitouch gesture and input library.
zelda-lua - a small zelda type game with love2d