lua-languages VS pylance-release

Compare lua-languages vs pylance-release and see what are their differences.

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lua-languages pylance-release
13 50
560 1,653
- 0.4%
3.9 9.0
26 days ago 3 days ago
Python
Mozilla Public License 2.0 Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lua-languages

Posts with mentions or reviews of lua-languages. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • Why Fennel?
    12 projects | news.ycombinator.com | 13 Sep 2023
    This post inspired me to look for an ML-like language that compiles to lua and I found this useful list: https://github.com/hengestone/lua-languages
  • Using other languages
    6 projects | /r/ComputerCraft | 8 Feb 2023
    There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
  • How should i make a lua-based programming language?
    1 project | /r/lua | 11 Jan 2023
    There are a ton of different ways to do this but you haven't given enough information to give useful advice. What kind of language do you want to make? "as a module of smth else" doesn't really mean anything. https://github.com/hengestone/lua-languages
  • Researching Lispy Neovim
    2 projects | /r/neovim | 26 Nov 2022
    There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
  • Lang Lua
    8 projects | news.ycombinator.com | 12 Nov 2022
    I went on a several-weeks-long fact finding mission (the longest of its kind I've ever done in my 10 years as a professional software developer).

    The option that won was to write all business logic (a few thousand lines of code) in Lua, then write the GUI in each platform's native language+ui-library combination and re-use the same business logic by embedding Lua.

    Another option that made the shortlist was using Haxe instead of Lua, but after several weeks, it became clear that that was a bad idea, and with Lua, the developer experience is now so much better.

    I definitely plan on continuing to use Lua as my main programming language.

    This comes after 20 years of having python as my main programming language because I'm displeased with feature creep and bloat on python. With lua, I find that I barely miss any features/abilities from the vastly more complex python while the simplicity of lua means my code gets to "go places" where python can't go.

    With lua, you find casual implementers making fully compatible alternative implementations (e.g. NeoLua for C#, Luna for Java, fengari for JavaScript, ...) With Python, alternative implementations seemingly just can't keep up with the pace at which CPython is introducing unnecessary new features and CPython-compatbility is de-facto the only meaningful python standard there is. Jython and IronPython would make the platform so much more appealing, but they appear dead in the water. Python implementations for the browser pop up every couple of years only to quietly disappear again.

    What's more: Once you've settled on Lua as am embedding language, developers of Lua logic are free to use not just Lua, but they can pick from a host of cool transpile-to-Lua languages [1].

    [1] https://github.com/hengestone/lua-languages

  • Hello i am new. Is there a way to use another language than lua for modding?
    3 projects | /r/Minetest | 4 Aug 2022
    However, there are many languages to which this doesn’t apply (before Fennel I’ve tried to write Minetest mods in Haxe without success).
  • What do you think about MoonScript?
    3 projects | /r/learnpython | 15 Jul 2022
    Maybe most of them are also small projects, but there are a lot of projects that compile other languages to Lua: https://github.com/hengestone/lua-languages .
  • Luau Goes Open-Source
    9 projects | news.ycombinator.com | 3 Nov 2021
    Doubtful, but there is TypescriptToLua: https://typescripttolua.github.io/

    Here's a whole list of languages that compile to Lua (many of them statically typed): https://github.com/hengestone/lua-languages

  • Python and Lua (2019)
    8 projects | news.ycombinator.com | 9 Oct 2021
  • Has anybody written Neovim config in Typescript, and transpiled it to Lua?
    3 projects | /r/vim | 20 Jul 2021
    That's just because there are lots of lua transpilers. https://github.com/hengestone/lua-languages

pylance-release

Posts with mentions or reviews of pylance-release. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Open source versus Microsoft: The new rebellion begins
    2 projects | news.ycombinator.com | 15 Apr 2024
    One of the things that comes to mind here is the fact that the default Python extension for VS Code is, perhaps surprisingly to many, not open source. https://github.com/microsoft/pylance-release

    While it's possible to fork VS Code, it is not possible to fork VS Code and provide a seamless onramp towards a Python editing experience that is fully open source, because users are used to the nuances of the closed-source Pylance experience in VS Code proper. You could use the minified/compiled Pylance plugin in your fork, but you'd have no way to expand its capabilities to new hooks your fork provides. Microsoft's development process would always be able to move faster than a fork, because it could coordinate VS Code internal API development with its internal Pylance team, and could become incompatible with forks at any time.

    It's worth re-reading the quote from J Allard in https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguis... with this modern example in mind.

    (Also worth mentioning https://github.com/detachhead/basedpyright?tab=readme-ov-fil... which is a heroic effort to derisk this, but it's an uphill battle for sure!)

  • Help! Connection to server got closed error
    1 project | /r/vscode | 7 Dec 2023
  • Pylance is not working on my vscode
    1 project | /r/vscode | 25 Aug 2023
    Anyone know how can we fix this issue if we build the vscode locally
  • VSCode adding exactly one space to all my new lines??
    1 project | /r/vscode | 23 Jun 2023
    Do any of these issue tickets explain the behaviour you're seeing? https://github.com/microsoft/pylance-release/issues/4341, https://github.com/microsoft/pylance-release/issues/4071
  • Pylance: String literal is unterminated
    1 project | /r/vscode | 9 Jun 2023
  • What do you expect when renaming an import?
    1 project | /r/Python | 24 May 2023
  • Writing Python like it's Rust
    10 projects | news.ycombinator.com | 21 May 2023
    Maybe they "are the same thing" in terms of behavior (I don't know), but "A uses B" doesn't mean that "A is B".

    One important difference in this case is that while "Pylance leverages Microsoft's open-source static type checking tool, Pyright" [1], Pylance itself is not open source. In fact, the license [2] restricts you to "use [...] the software only with [...] Microsoft products and services", which means that you are not allowed to use it with a non-Microsoft open source fork of VS Code, for example.

    The license terms also say that by accepting the license, you agree that "The software may collect information about you and your use of the software, and send that to Microsoft" and that "You may opt-out of many of these scenarios, but not all".

    [1] https://github.com/microsoft/pylance-release

    [2] https://marketplace.visualstudio.com/items/ms-python.vscode-...

  • Any must-have extensions for working with Python in VSCode/VSCodium?
    1 project | /r/Python | 14 May 2023
    There's this one: https://github.com/microsoft/pylance-release/issues/4174 (rules don't apply properly, and ovverrides don't work even after being set, this is especially for the more generic ones like )
  • MSFT is forcing Outlook and Teams to open links in Edge and IT admins are angry
    9 projects | news.ycombinator.com | 3 May 2023
    The example is not .NET in general, but that specific event when Microsoft reneged on open development tooling[1]. For some people, that was the moment they stopped trusting "new Microsoft" to keep their word (though for me, it was when the Python language server was replaced with a DRM-locked, LSP-noncompliant one[2] a bit before that; unlike .NET hot reload, they didn't backtrack there). I can think the company makes great open .NET tools and at the same time not trust them to close it down on a whim.

    Does anyone know where the open xlang reimplementation of MIDL went[3], by the way? (Unlike 1990s MIDL, you can't reimplement this one from the language grammar in the docs, because there is no language grammar in the docs.)

    [1] https://dusted.codes/can-we-trust-microsoft-with-open-source and links there

    [2] https://github.com/microsoft/pylance-release/issues

    [3] https://github.com/microsoft/xlang/pull/529

  • Import ... could not be resolved
    1 project | /r/learnpython | 12 Apr 2023

What are some alternatives?

When comparing lua-languages and pylance-release you can also consider the following projects:

luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua

pyright - Static Type Checker for Python

LuaJIT - Mirror of the LuaJIT git repository

jedi-language-server - A Python language server exclusively for Jedi. If Jedi supports it well, this language server should too.

Fennel - Lua Lisp Language

vscodium - binary releases of VS Code without MS branding/telemetry/licensing

TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/

emacs-jedi - Python auto-completion for Emacs

benchmarks - Some benchmarks of different languages

neovim - Vim-fork focused on extensibility and usability

vim9jit - a vim9script -> lua transpiler (written in Rust)

nvim-lspconfig - Quickstart configs for Nvim LSP