lox
blackjack
lox | blackjack | |
---|---|---|
2 | 23 | |
87 | 1,384 | |
- | - | |
0.0 | 2.1 | |
over 1 year ago | 26 days ago | |
Python | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
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lox
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Mpire: A Python package for easier and faster multiprocessing
I often use lox for this sort of thing. It can use threads or processes, and has a very ergonomic api.
https://github.com/BrianPugh/lox
- I made autothread: the easiest way to add parallelization to your code
blackjack
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
building-blocks - A voxel library for real-time applications.
wgpu - Cross-platform, safe, pure-rust graphics api.
futureproof - Bulletproof concurrent.futures
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
landon - A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
blackjack - A procedural, node-based modelling tool, made in rust 🦀
autothread - Parallelization in python made easy
OpenSubdiv - An Open-Source subdivision surface library.
Voronoi_Image_Manipulation - A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
windowjs - Window.js is an open-source Javascript runtime for desktop graphics programming.
SimplePipeline - A ridiculously simple multiprocessing pipeline module
DoodleCSS - A simple hand drawn HTML/CSS theme