lobster
Jai-Community-Library
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lobster | Jai-Community-Library | |
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37 | 20 | |
2,135 | 312 | |
- | 0.0% | |
9.4 | 0.0 | |
25 days ago | over 1 year ago | |
C++ | ||
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lobster
- The Lobster Programming Language
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
Jai-Community-Library
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Zig Roadmap 2024 [video]
Comparatively
> Incremental rebuilds cause a lot of compilation problems, bugs, and errors. Incremental rebuilds are also slow due to the amount of in between files generated between builds. Jai will contain no incremental rebuild steps. All will be compiled in one fresh compilation. This means that the compiler will need to run fast with high performance. The eventual goal is to compile a 1 million lines of code in 1 second, but as of right now, the compiler can only do 250,000 lines in 1 second.
https://github.com/Jai-Community/Jai-Community-Library/wiki/...
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Focus: A simple and fast text editor written in Jai
Either ask very politely for years, or be in denial like half the Jai community that writes Jai but is never able to compile it.
Yes, there is a whole Jai community wiki made from half cobbled together knowledge (https://github.com/Jai-Community/Jai-Community-Library/wiki), and a super secret discord made for the super elite, non-compiler-having plebs are banned.
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The V Programming Language 0.4
- Philosophical approaches behind project or lack thereof.
Now on the personal, subjective note, the more I look, the more I want to avoid V and get my hands on Jai [1][2]
[1] https://github.com/Jai-Community/Jai-Community-Library/wiki/...
- Jai/Jon Blow Discord?
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Here's a community wiki that's been kept up-to-date https://github.com/Jai-Community/Jai-Community-Library/wiki
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does this language even exist ?
Also this one: https://github.com/Jai-Community/Jai-Community-Library/wiki
- The Next Mainstream Programming Language: A Game Developer’s Perspective (2005) [pdf]
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Wow - How do I learn more about Jai ?
There is also the Jai community library, which contains pretty much all the information about the language currently. https://github.com/Jai-Community/Jai-Community-Library
- The case against an alternative to C
- Will the Jai programming language be better than C/C++?
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
Odin - Odin Programming Language
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
v-mode - 🌻 An Emacs major mode for the V programming language.
language-ext - C# functional language extensions - a base class library for functional programming
ocamlunix - Unix system programming in OCaml book
mun - Source code for the Mun language and runtime.
conway
swift - The Swift Programming Language
focus - A simple and fast text editor
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust