llvm-mos
cc65
llvm-mos | cc65 | |
---|---|---|
13 | 24 | |
394 | 2,206 | |
2.3% | 1.3% | |
10.0 | 9.6 | |
16 days ago | 1 day ago | |
C | ||
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
llvm-mos
- LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Too late: https://github.com/llvm-mos/llvm-mos
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Explaining my fast 6502 code generator
I don’t think it’s in the official repo, but yes:
https://github.com/llvm-mos/llvm-mos
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How can I compile rust for 16bit x86 (Intel 8086)?
You could look at LLVM-MOS, the port of LLVM to the 6502. It might give you some ideas around the problems to solve https://llvm-mos.org/wiki/Welcome https://github.com/llvm-mos/llvm-mos
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The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
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Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
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rust gcc backend was officially accepted into the compiler
SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos
- A project to port LLVM to the MOS 6502
- LLVM-MOS, a project to port the LLVM toolkit to the MOS 6502
cc65
- C Compiler Assembler and Runtime for C64
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C Is Not a Low-level Language – Your computer is not a fast PDP-11
True. The code generated by https://cc65.github.io/ is pretty decent but there are a few places where hand-rolled assembler will perform much better when you need it. Although I've made things for 6502-based systems in C with this handy compiler (thanks cc65 contributors!).
Is there something intrinsic to how C handles addressing that makes segmented architectures more painful than they ought to be? Or maybe is there a language where segmented addressing is easier?
I hadn't really thought about it in a while. :)
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Best practice to store context for a C compiler
cc65
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How did people learn to make games in the 80s
There's tools like cc65 that let you write C code for the NES.
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i need some serious help learing the VICE emulator for c64.
You can use any text editor for coding and the tutorial uses cc65 for compiling assembly to machine code.
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Has anyone used LLVM/Clang to create modern NES games?
You can use cc65 https://cc65.github.io/ but because you are compiling it in a limit hardware the cc65 has its rules and recommendations to follow in order to get the most optimal binaries, and more specifically I read this when I made the "Pong" game for NES as a practice long time ago https://nesdoug.com/ , I hope it helps, happy coding!
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My custom single board computer, 65c02-based with multitasking support
What assembler/tools did you use anyways? Personally I'd recommend ca65 from the cc65 C compiler utility. It's very powerful, open source, and kept updated (unlike a lot of ancient 6502 tools, like WDC's)
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
- cc65 - a freeware C compiler for 6502 based systems
- Action
What are some alternatives?
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
6502 - DB6502: 65C02 based computer inspired by BE6502
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
cc65-tools - Docker image for CC65 and tools
sim6502 - Simulator of 6502 with remote lldb support
wcc - wo4mei3's c compiler written in ocaml
rust-mos - Empowering everyone to build reliable and efficient software.
fdraw - Fast Apple II hi-res graphics
gcc-6502 - A port of GCC to the 6502 processor family.
py65 - Emulate 6502-based microcomputer systems in Python
rv51 - A RISC-V emulator for the 8051 (MCS-51) microcontroller.
6502-Breadboard-Computer - code for my breadboard computer